230 lines
6.8 KiB
Plaintext
230 lines
6.8 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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enumflags
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{
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SCROLLBAR_UP_DOWN,
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SCROLLBAR_DN_DOWN,
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SCROLLBAR_SLIDER_DOWN
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};
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.void(void) tmpVGUIScrollbar1;
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/** This is a scollbar widget. It needs rework. */
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class VGUIScrollbar:VGUIWidget
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{
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public:
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void VGUIScrollbar(void);
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/** Sets the ??? */
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nonvirtual void SetLength(int);
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nonvirtual int GetLength(void);
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nonvirtual void SetMin(float);
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nonvirtual float GetMin(void);
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nonvirtual void SetMax(float);
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nonvirtual float GetMax(void);
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nonvirtual void SetStep(float);
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nonvirtual float GetStep(void);
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nonvirtual void SetValue(float,int);
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nonvirtual float GetValue(void);
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nonvirtual void CallOnChange(void(void));
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virtual void Draw(void);
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virtual bool Input(float, float, float, float);
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private:
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vector m_vecColor;
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float m_flAlpha;
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int m_iLength;
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float m_flMin;
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float m_flMax;
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float m_flStep;
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float m_flValue;
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};
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void VGUIScrollbar::VGUIScrollbar(void)
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{
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m_vecColor = UI_MAINCOLOR;
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m_flAlpha = 1.0f;
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}
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void VGUIScrollbar::Draw(void)
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{
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vector vecSize = [20, m_iLength];
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vector vecUpPos = m_parent.m_vecOrigin + m_vecOrigin;
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vector vecDownPos = m_parent.m_vecOrigin + m_vecOrigin + [0, m_iLength - 20];
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vector vecSliderPos = m_parent.m_vecOrigin + m_vecOrigin + [0, 20];
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#ifndef CLASSIC_VGUI
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VGUITheme theme = GetTheme();
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vecSliderPos[1] += (m_iLength - 60) * (m_flValue / m_flMax);
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if (m_iFlags & BUTTON_DOWN) {
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theme.DrawScrollbar(m_parent.m_vecOrigin + m_vecOrigin, vecSize, VGUI_STATE_ACTIVE);
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} else {
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theme.DrawScrollbar(m_parent.m_vecOrigin + m_vecOrigin, vecSize, VGUI_STATE_NORMAL);
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}
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// Slider Button
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if (m_iFlags & SCROLLBAR_SLIDER_DOWN) {
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theme.DrawScroller(vecSliderPos, [20,20], VGUI_STATE_ACTIVE);
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} else {
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theme.DrawScroller(vecSliderPos, [20,20], VGUI_STATE_NORMAL);
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}
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// Button UP
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if (m_iFlags & SCROLLBAR_UP_DOWN) {
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theme.DrawButton(vecUpPos, [20,20], VGUI_STATE_ACTIVE);
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} else {
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theme.DrawButton(vecUpPos, [20,20], VGUI_STATE_NORMAL);
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}
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drawpic(vecUpPos + [2,2], "textures/ui/steam/icon_up", [16,16], [1,1,1], 1.0f, 0);
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if (m_iFlags & SCROLLBAR_DN_DOWN) {
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theme.DrawButton(vecDownPos, [20,20], VGUI_STATE_ACTIVE);
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} else {
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theme.DrawButton(vecDownPos, [20,20], VGUI_STATE_NORMAL);
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}
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drawpic(vecDownPos + [2,2], "textures/ui/steam/icon_down", [16,16], [1,1,1], 1.0f, 0);
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#else
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, vecSize[1] - 1], [vecSize[0], 1], m_vecColor, 1.0f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin, [vecSize[0], 1], m_vecColor, 1.0f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, vecSize[1] - 2], m_vecColor, 1.0f);
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drawfill(m_parent.m_vecOrigin + m_vecOrigin + [vecSize[0] - 1, 1], [1, vecSize[1] - 2], m_vecColor, 1.0f);
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if (m_iFlags & SCROLLBAR_UP_DOWN) {
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drawfill(vecUpPos, [20,20], m_vecColor, 0.25f);
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drawfill(vecUpPos, [20, 1], m_vecColor, 1.0f);
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drawfill(vecUpPos + [0, 19], [20, 1], m_vecColor, 1.0f);
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drawfill(vecUpPos + [0, 1], [1, 18], m_vecColor, 1.0f);
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drawfill(vecUpPos + [19, 1], [1, 18], m_vecColor, 1.0f);
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} else {
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drawfill(vecUpPos, [20, 1], [1,1,1], 0.5f);
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drawfill(vecUpPos + [0, 19], [20, 1], m_vecColor, 1.0f);
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drawfill(vecUpPos + [0, 1], [1, 18], m_vecColor, 1.0f);
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drawfill(vecUpPos + [19, 1], [1, 18], m_vecColor, 1.0f);
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}
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drawpic(vecUpPos + [2,2], "textures/ui/steam/icon_up", [16,16], m_vecColor, 1.0f, 0);
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// Button DOWN
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if (m_iFlags & SCROLLBAR_DN_DOWN) {
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drawfill(vecDownPos, [20,20], m_vecColor, 0.25f);
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drawfill(vecDownPos, [20, 1], m_vecColor, 1.0f);
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drawfill(vecDownPos + [0, 19], [20, 1], m_vecColor, 1.0f);
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drawfill(vecDownPos + [0, 1], [1, 18], m_vecColor, 1.0f);
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drawfill(vecDownPos + [19, 1], [1, 18], m_vecColor, 1.0f);
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} else {
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drawfill(vecDownPos, [20, 1], m_vecColor, 1.0f);
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drawfill(vecDownPos+ [0, 19], [20, 1], m_vecColor, 1.0f);
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drawfill(vecDownPos + [0, 1], [1, 18], m_vecColor, 1.0f);
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drawfill(vecDownPos + [19, 1], [1, 18], m_vecColor, 1.0f);
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}
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drawpic(vecDownPos + [2,2], "textures/ui/steam/icon_down", [16,16], m_vecColor, 1.0f, 0);
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#endif
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}
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bool VGUIScrollbar::Input (float flEVType, float flKey, float flChar, float flDevID)
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{
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bool ret = false;
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vector vecUpPos = m_parent.m_vecOrigin + m_vecOrigin;
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vector vecDownPos = m_parent.m_vecOrigin + m_vecOrigin + [0, m_iLength - 20];
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if (flEVType == IE_KEYDOWN) {
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if (flKey == K_MOUSE1) {
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if (Util_MouseAbove(g_vecMousePos, vecUpPos, [20,20])) {
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m_iFlags |= SCROLLBAR_UP_DOWN;
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ret = true;
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} else if (Util_MouseAbove(g_vecMousePos, vecDownPos, [20,20])) {
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m_iFlags |= SCROLLBAR_DN_DOWN;
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ret = true;
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}
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}
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} else if (flEVType == IE_KEYUP) {
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if (flKey == K_MOUSE1) {
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if (m_iFlags & SCROLLBAR_UP_DOWN && Util_MouseAbove(g_vecMousePos, vecUpPos, [20,20])) {
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SetValue(GetValue() - GetStep(), TRUE);
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} else if (m_iFlags & SCROLLBAR_DN_DOWN && Util_MouseAbove(g_vecMousePos, vecDownPos, [20,20])) {
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SetValue(GetValue() + GetStep(), TRUE);
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}
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m_iFlags -= (m_iFlags & SCROLLBAR_UP_DOWN);
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m_iFlags -= (m_iFlags & SCROLLBAR_DN_DOWN);
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} else if (flKey == K_MWHEELDOWN && Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, [20, m_iLength])) {
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SetValue(GetValue() + GetStep(), TRUE);
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} else if (flKey == K_MWHEELUP && Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, [20, m_iLength])) {
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SetValue(GetValue() - GetStep(), TRUE);
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}
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}
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return (ret);
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}
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void VGUIScrollbar::SetLength (int iLength)
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{
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m_iLength = iLength;
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}
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int VGUIScrollbar::GetLength(void)
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{
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return m_iLength;
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}
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void VGUIScrollbar::SetMin (float flVal)
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{
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m_flMin = flVal;
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}
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float VGUIScrollbar::GetMin(void)
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{
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return m_flMin;
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}
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void VGUIScrollbar::SetMax (float flVal)
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{
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m_flMax = flVal;
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}
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float VGUIScrollbar::GetMax(void)
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{
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return m_flMax;
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}
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void VGUIScrollbar::SetStep (float flVal)
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{
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m_flStep = flVal;
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}
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float VGUIScrollbar::GetStep(void)
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{
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return m_flStep;
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}
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void VGUIScrollbar::SetValue (float flVal, int iCallBack)
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{
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m_flValue = bound(m_flMin, flVal, m_flMax);
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if (tmpVGUIScrollbar1 && iCallBack) {
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tmpVGUIScrollbar1();
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}
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}
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float VGUIScrollbar::GetValue(void)
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{
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return m_flValue;
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}
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void VGUIScrollbar::CallOnChange (void(void) vFunc)
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{
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tmpVGUIScrollbar1 = vFunc;
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}
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