nuclide/src/vgui/ui_scrollbar.qc

230 lines
6.8 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
SCROLLBAR_UP_DOWN,
SCROLLBAR_DN_DOWN,
SCROLLBAR_SLIDER_DOWN
};
.void(void) tmpVGUIScrollbar1;
/** This is a scollbar widget. It needs rework. */
class VGUIScrollbar:VGUIWidget
{
public:
void VGUIScrollbar(void);
/** Sets the ??? */
nonvirtual void SetLength(int);
nonvirtual int GetLength(void);
nonvirtual void SetMin(float);
nonvirtual float GetMin(void);
nonvirtual void SetMax(float);
nonvirtual float GetMax(void);
nonvirtual void SetStep(float);
nonvirtual float GetStep(void);
nonvirtual void SetValue(float,int);
nonvirtual float GetValue(void);
nonvirtual void CallOnChange(void(void));
virtual void Draw(void);
virtual bool Input(float, float, float, float);
private:
vector m_vecColor;
float m_flAlpha;
int m_iLength;
float m_flMin;
float m_flMax;
float m_flStep;
float m_flValue;
};
void VGUIScrollbar::VGUIScrollbar(void)
{
m_vecColor = UI_MAINCOLOR;
m_flAlpha = 1.0f;
}
void VGUIScrollbar::Draw(void)
{
vector vecSize = [20, m_iLength];
vector vecUpPos = m_parent.m_vecOrigin + m_vecOrigin;
vector vecDownPos = m_parent.m_vecOrigin + m_vecOrigin + [0, m_iLength - 20];
vector vecSliderPos = m_parent.m_vecOrigin + m_vecOrigin + [0, 20];
#ifndef CLASSIC_VGUI
VGUITheme theme = GetTheme();
vecSliderPos[1] += (m_iLength - 60) * (m_flValue / m_flMax);
if (m_iFlags & BUTTON_DOWN) {
theme.DrawScrollbar(m_parent.m_vecOrigin + m_vecOrigin, vecSize, VGUI_STATE_ACTIVE);
} else {
theme.DrawScrollbar(m_parent.m_vecOrigin + m_vecOrigin, vecSize, VGUI_STATE_NORMAL);
}
// Slider Button
if (m_iFlags & SCROLLBAR_SLIDER_DOWN) {
theme.DrawScroller(vecSliderPos, [20,20], VGUI_STATE_ACTIVE);
} else {
theme.DrawScroller(vecSliderPos, [20,20], VGUI_STATE_NORMAL);
}
// Button UP
if (m_iFlags & SCROLLBAR_UP_DOWN) {
theme.DrawButton(vecUpPos, [20,20], VGUI_STATE_ACTIVE);
} else {
theme.DrawButton(vecUpPos, [20,20], VGUI_STATE_NORMAL);
}
drawpic(vecUpPos + [2,2], "textures/ui/steam/icon_up", [16,16], [1,1,1], 1.0f, 0);
if (m_iFlags & SCROLLBAR_DN_DOWN) {
theme.DrawButton(vecDownPos, [20,20], VGUI_STATE_ACTIVE);
} else {
theme.DrawButton(vecDownPos, [20,20], VGUI_STATE_NORMAL);
}
drawpic(vecDownPos + [2,2], "textures/ui/steam/icon_down", [16,16], [1,1,1], 1.0f, 0);
#else
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, vecSize[1] - 1], [vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, vecSize[1] - 2], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [vecSize[0] - 1, 1], [1, vecSize[1] - 2], m_vecColor, 1.0f);
if (m_iFlags & SCROLLBAR_UP_DOWN) {
drawfill(vecUpPos, [20,20], m_vecColor, 0.25f);
drawfill(vecUpPos, [20, 1], m_vecColor, 1.0f);
drawfill(vecUpPos + [0, 19], [20, 1], m_vecColor, 1.0f);
drawfill(vecUpPos + [0, 1], [1, 18], m_vecColor, 1.0f);
drawfill(vecUpPos + [19, 1], [1, 18], m_vecColor, 1.0f);
} else {
drawfill(vecUpPos, [20, 1], [1,1,1], 0.5f);
drawfill(vecUpPos + [0, 19], [20, 1], m_vecColor, 1.0f);
drawfill(vecUpPos + [0, 1], [1, 18], m_vecColor, 1.0f);
drawfill(vecUpPos + [19, 1], [1, 18], m_vecColor, 1.0f);
}
drawpic(vecUpPos + [2,2], "textures/ui/steam/icon_up", [16,16], m_vecColor, 1.0f, 0);
// Button DOWN
if (m_iFlags & SCROLLBAR_DN_DOWN) {
drawfill(vecDownPos, [20,20], m_vecColor, 0.25f);
drawfill(vecDownPos, [20, 1], m_vecColor, 1.0f);
drawfill(vecDownPos + [0, 19], [20, 1], m_vecColor, 1.0f);
drawfill(vecDownPos + [0, 1], [1, 18], m_vecColor, 1.0f);
drawfill(vecDownPos + [19, 1], [1, 18], m_vecColor, 1.0f);
} else {
drawfill(vecDownPos, [20, 1], m_vecColor, 1.0f);
drawfill(vecDownPos+ [0, 19], [20, 1], m_vecColor, 1.0f);
drawfill(vecDownPos + [0, 1], [1, 18], m_vecColor, 1.0f);
drawfill(vecDownPos + [19, 1], [1, 18], m_vecColor, 1.0f);
}
drawpic(vecDownPos + [2,2], "textures/ui/steam/icon_down", [16,16], m_vecColor, 1.0f, 0);
#endif
}
bool VGUIScrollbar::Input (float flEVType, float flKey, float flChar, float flDevID)
{
bool ret = false;
vector vecUpPos = m_parent.m_vecOrigin + m_vecOrigin;
vector vecDownPos = m_parent.m_vecOrigin + m_vecOrigin + [0, m_iLength - 20];
if (flEVType == IE_KEYDOWN) {
if (flKey == K_MOUSE1) {
if (Util_MouseAbove(g_vecMousePos, vecUpPos, [20,20])) {
m_iFlags |= SCROLLBAR_UP_DOWN;
ret = true;
} else if (Util_MouseAbove(g_vecMousePos, vecDownPos, [20,20])) {
m_iFlags |= SCROLLBAR_DN_DOWN;
ret = true;
}
}
} else if (flEVType == IE_KEYUP) {
if (flKey == K_MOUSE1) {
if (m_iFlags & SCROLLBAR_UP_DOWN && Util_MouseAbove(g_vecMousePos, vecUpPos, [20,20])) {
SetValue(GetValue() - GetStep(), TRUE);
} else if (m_iFlags & SCROLLBAR_DN_DOWN && Util_MouseAbove(g_vecMousePos, vecDownPos, [20,20])) {
SetValue(GetValue() + GetStep(), TRUE);
}
m_iFlags -= (m_iFlags & SCROLLBAR_UP_DOWN);
m_iFlags -= (m_iFlags & SCROLLBAR_DN_DOWN);
} else if (flKey == K_MWHEELDOWN && Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, [20, m_iLength])) {
SetValue(GetValue() + GetStep(), TRUE);
} else if (flKey == K_MWHEELUP && Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, [20, m_iLength])) {
SetValue(GetValue() - GetStep(), TRUE);
}
}
return (ret);
}
void VGUIScrollbar::SetLength (int iLength)
{
m_iLength = iLength;
}
int VGUIScrollbar::GetLength(void)
{
return m_iLength;
}
void VGUIScrollbar::SetMin (float flVal)
{
m_flMin = flVal;
}
float VGUIScrollbar::GetMin(void)
{
return m_flMin;
}
void VGUIScrollbar::SetMax (float flVal)
{
m_flMax = flVal;
}
float VGUIScrollbar::GetMax(void)
{
return m_flMax;
}
void VGUIScrollbar::SetStep (float flVal)
{
m_flStep = flVal;
}
float VGUIScrollbar::GetStep(void)
{
return m_flStep;
}
void VGUIScrollbar::SetValue (float flVal, int iCallBack)
{
m_flValue = bound(m_flMin, flVal, m_flMax);
if (tmpVGUIScrollbar1 && iCallBack) {
tmpVGUIScrollbar1();
}
}
float VGUIScrollbar::GetValue(void)
{
return m_flValue;
}
void VGUIScrollbar::CallOnChange (void(void) vFunc)
{
tmpVGUIScrollbar1 = vFunc;
}