nuclide/src/vgui/ui_button.qc

295 lines
7.4 KiB
Plaintext

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
enumflags
{
BUTTON_HOVER,
BUTTON_DOWN,
BUTTON_LASTACTIVE
};
/* TODO: MOVE THESE INTO VGUIButton! COMPILER NEEDS TO BE FIXED FIRST HOWEVER. */
.void(void) tmpVGUIButton1;
class VGUIButton:VGUIControl
{
public:
void VGUIButton(void);
/** Sets the title of the button. */
nonvirtual void SetTitle(string);
/** Sets the icon of the button. */
nonvirtual void SetIcon(string);
/** Sets the color of the button text. */
nonvirtual void SetColor(vector);
/** Sets the color of the icon on the button. */
nonvirtual void SetIconColor(vector);
/** Sets the key to be pressed to order to simulate a click event. */
nonvirtual void SetKeyEquivalent(string);
/** Returns the key to be pressed in order to simulate a click event. */
nonvirtual string GetKeyEquivalent(void);
/** Gets the title of the button. */
nonvirtual string GetTitle(void);
/** Sets the function to call when the button is pressed. */
nonvirtual void SetFunc(void(void));
/** Sets the command to execute when the button is pressed. */
nonvirtual void SetExec(string);
/* overrides */
virtual void Draw(void);
virtual bool Input(float,float,float,float);
virtual void Spawned(void);
private:
vector m_vecIMGSize;
vector m_vecColor;
vector m_vecIconColor;
float m_flAlpha;
string m_strTitle;
string m_strTitleActive;
string m_strIcon;
string m_strExec;
int m_keyEquivalent;
};
void
VGUIButton::VGUIButton(void)
{
m_vecColor = UI_MAINCOLOR;
m_flAlpha = 1.0f;
m_vecIconColor = [1,1,1];
m_keyEquivalent = -1;
}
void
VGUIButton::Spawned(void)
{
SetSize([96,24]);
}
void
VGUIButton::SetColor(vector vecColor)
{
m_vecColor = vecColor;
}
void
VGUIButton::SetIconColor(vector vecColor)
{
m_vecIconColor = vecColor;
};
void
VGUIButton::SetTitle(string strName)
{
vector newsize = [0.0f, 0.0f, 0.0f];
m_strTitle = strName;
m_strTitleActive = sprintf("^3%s", m_strTitle);
//m_strTitle = sprintf("%s%s", Font_RGBtoHex(UI_MAINCOLOR), strName);
drawfont = g_fntDefault.iID;
if (GetSize() == [0,0]) {
newsize[0] = stringwidth(m_strTitle, TRUE, [g_fntDefault.iScaleX, g_fntDefault.iScaleY]) + 16;
newsize[1] = 24;
SetSize(newsize);
}
}
string
VGUIButton::GetTitle(void)
{
return m_strTitle;
}
void
VGUIButton::SetIcon(string strName)
{
m_strIcon = strName;
m_vecIMGSize = drawgetimagesize(strName);
if (vlen(GetSize()) < vlen(m_vecIMGSize)) {
SetSize(m_vecIMGSize + [4,4]);
}
}
void
VGUIButton::SetFunc(void(void) func)
{
//#warning "SetFunc in VGUIButton is DEPRECATED. Compiler IS generating JUNK in the old way. Please override VGUIButton and define a OnMouseDown/Up method instead"
//m_vFunc = vFunc;
tmpVGUIButton1 = func;
}
void
VGUIButton::SetExec(string exe)
{
m_strExec = exe;
}
void
VGUIButton::SetKeyEquivalent(string keyValue)
{
m_keyEquivalent = stringtokeynum(keyValue);
}
string
VGUIButton::GetKeyEquivalent(void)
{
return keynumtostring(m_keyEquivalent);
}
void
VGUIButton::Draw(void)
{
#ifndef CLASSIC_VGUI
VGUITheme theme = GetTheme();
if (m_iFlags & BUTTON_DOWN) {
theme.DrawButton(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, VGUI_STATE_ACTIVE);
} else {
theme.DrawButton(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, VGUI_STATE_NORMAL);
}
float textPadding = 8;
if (m_keyEquivalent >= 0) {
float length;
string keyText = GetKeyEquivalent();
length = Font_StringWidth(keyText, FALSE, g_fntDefault);
textPadding += length + 8;
theme.DrawText(m_parent.m_vecOrigin + m_vecOrigin + [8, 8], keyText, m_vecSize, g_fntDefault);
}
if (m_strTitle) {
if (m_iFlags & BUTTON_HOVER) {
theme.DrawText(m_parent.m_vecOrigin + m_vecOrigin + [textPadding, 8], m_strTitle, m_vecSize, g_fntDefault);
} else {
theme.DrawText(m_parent.m_vecOrigin + m_vecOrigin + [textPadding, 8], m_strTitle, m_vecSize, g_fntDefault);
}
}
if (m_strIcon) {
if (m_iFlags & BUTTON_DOWN)
drawpic(m_parent.m_vecOrigin + m_vecOrigin + [2,2], m_strIcon, m_vecIMGSize, m_vecIconColor * 0.25, 1.0f, 0);
else
drawpic(m_parent.m_vecOrigin + m_vecOrigin + [2,2], m_strIcon, m_vecIMGSize, m_vecIconColor, 1.0f, 0);
}
#else
if (m_iFlags & BUTTON_HOVER) {
drawfill(m_parent.m_vecOrigin + m_vecOrigin, m_vecSize, m_vecColor, 0.25f);
}
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, m_vecSize[1] - 1], [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin, [m_vecSize[0], 1], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [0, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
drawfill(m_parent.m_vecOrigin + m_vecOrigin + [m_vecSize[0] - 1, 1], [1, m_vecSize[1] - 2], m_vecColor, 1.0f);
float textPadding = 8;
{
vector pos = m_parent.m_vecOrigin + m_vecOrigin;
drawsetcliparea(pos[0], pos[1], m_vecSize[0], m_vecSize[1]);
}
if (m_keyEquivalent >= 0) {
float length;
string keyText = GetKeyEquivalent();
length = Font_StringWidth(keyText, FALSE, g_fntDefault);
textPadding += length + 8;
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [8, 8], keyText, g_fntDefault);
}
if (m_strTitle) {
if (m_iFlags & BUTTON_LASTACTIVE) {
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [textPadding, 8], m_strTitleActive, g_fntDefault);
} else {
Font_DrawText(m_parent.m_vecOrigin + m_vecOrigin + [textPadding, 8], m_strTitle, g_fntDefault);
}
}
if (m_strIcon) {
if (m_iFlags & BUTTON_DOWN)
drawpic(m_parent.m_vecOrigin + m_vecOrigin + [2,2], m_strIcon, m_vecIMGSize, m_vecIconColor * 0.25, 1.0f, 0);
else
drawpic(m_parent.m_vecOrigin + m_vecOrigin + [2,2], m_strIcon, m_vecIMGSize, m_vecIconColor, 1.0f, 0);
}
drawresetcliparea();
#endif
}
bool
VGUIButton::Input(float flEVType, float flKey, float flChar, float flDevID)
{
bool ret = false;
bool mouseHover = false;
if (Util_MouseAbove(g_vecMousePos, m_parent.m_vecOrigin + m_vecOrigin, m_vecSize)) {
mouseHover = true;
}
if (mouseHover == true && HasFlag(BUTTON_HOVER) == false) {
FlagAdd(BUTTON_HOVER);
OnMouseEntered();
} else if (HasFlag(BUTTON_HOVER) && mouseHover == false) {
FlagRemove(BUTTON_HOVER);
OnMouseExited();
}
if (flEVType == IE_KEYDOWN) {
if (flKey == K_MOUSE1) {
FlagRemove(BUTTON_LASTACTIVE);
if (mouseHover) {
OnMouseDown();
FlagAdd(BUTTON_DOWN);
FlagAdd(BUTTON_LASTACTIVE);
ret = true;
}
}
} else if (flEVType == IE_KEYUP) {
/* simulate click */
if (m_keyEquivalent >= 0)
if (flKey == m_keyEquivalent) {
m_iFlags |= BUTTON_DOWN;
mouseHover = true;
flKey = K_MOUSE1;
}
if (flKey == K_MOUSE1) {
if (m_iFlags & BUTTON_DOWN && mouseHover) {
OnMouseUp();
if (tmpVGUIButton1)
tmpVGUIButton1();
if (m_strExec)
localcmd(sprintf("%s\n", m_strExec));
ret = true;
}
FlagRemove(BUTTON_DOWN);
}
}
return (ret);
}