nuclide/src/menu-fn/w_modlist.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
/* Those seem to be hardcoded? None of the default colors match */
#define ML_COL_1 [255,127,24] / 255 // Unselected Main
#define ML_COL_2 [255,200,24] / 255 // Selected Main
#define ML_COL_3 [240,180,20] / 255 // Other
#define ML_COL_4 [200,200,200] / 255 // Grey Info
#ifndef GAME_DIR
#define GAME_DIR "base" // THE game dir ignored in the mod menu.
#endif
class CModList:CWidget
{
int m_size[2];
int m_scroll;
int m_selected;
virtual void(void) m_changed = 0;
void(void) CModList;
virtual void(void) Draw;
virtual void(float, float, float, float) Input;
virtual void(int, int) SetSize;
//virtual void(void(int)) SetChanged;
virtual void(int) SetSelected;
virtual int(void) GetSelected;
virtual void SetScroll(int);
virtual void SetChanged(void(void));
};
void
CModList::CModList(void)
{
m_selected = -1;
}
void
CModList::Draw(void)
{
int visible;
int pos;
string gameType;
string gameTitle;
string gameURL;
int gameSize;
string gameVersion;
bool gameInstalled;
drawfill([g_menuofs[0] + m_x, g_menuofs[1] + m_y], [m_size[0], m_size[1]],
[0,0,0], 1.0f);
visible = floor(m_size[1] / 29);
visible = bound(0, visible, GameLibrary_GetGameCount() - 1);
pos = m_y;
for (int i = m_scroll; i <= (visible + m_scroll); i++) {
vector colo;
gameType = GameLibrary_GetGameInfo(i, GAMEINFO_TYPE);
gameTitle = GameLibrary_GetGameInfo(i, GAMEINFO_TITLE);
gameURL = GameLibrary_GetGameInfo(i, GAMEINFO_WEBSITE);
gameSize = GameLibrary_GetGameInfo(i, GAMEINFO_SIZE);
gameVersion = GameLibrary_GetGameInfo(i, GAMEINFO_VERSION);
gameInstalled = GameLibrary_GetGameInfo(i, GAMEINFO_INSTALLED);
if (m_selected == i) {
colo = ML_COL_2;
drawfill([g_menuofs[0] + m_x, g_menuofs[1] + pos], [m_size[0], 29],
[84/255,45/255,0], 1.0f);
} else {
colo = ML_COL_1;
}
if (gameType!= "") {
drawsetcliparea(g_menuofs[0] + m_x + 2, g_menuofs[1] + pos + 3, 50,30);
WLabel_Static(m_x + 2, pos + 3, gameType,
11, 11, colo, 1.0f, 0, font_arial);
drawresetcliparea();
}
/* Game */
drawsetcliparea(g_menuofs[0] + m_x + 57, g_menuofs[1] + pos + 3, 112,30);
WLabel_Static(m_x + 57, pos + 3, gameTitle, 11, 11, colo,
1.0f, 0, font_arial);
drawresetcliparea();
/* URL */
WLabel_Static(m_x + 2, pos + 18, sprintf("Info: %s", gameURL), 11, 11, ML_COL_4,
1.0f, 0, font_arial);
/* Version */
WLabel_Static(m_x + 177, pos + 3, gameVersion, 11, 11, colo,
1.0f, 0, font_arial);
/* Size */
float size = gameSize / 1024000;
WLabel_Static(m_x + 227, pos + 3, sprintf("%.1fmb", size), 11, 11, colo,
1.0f, 0, font_arial);
/* Rating */
WLabel_Static(m_x + 277, pos + 3, "0.0", 11, 11, colo,
1.0f, 0, font_arial);
if (gameInstalled == true) {
/* Installed */
WLabel_Static(m_x + 327, pos + 3, "Yes", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
/* Servers */
WLabel_Static(m_x + 377, pos + 3, "0", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
/* Players */
WLabel_Static(m_x + 427, pos + 3, "0", 11, 11, ML_COL_3,
1.0f, 0, font_arial);
} else {
/* Installed */
WLabel_Static(m_x + 327, pos + 3, "No", 11, 11, ML_COL_4,
1.0f, 0, font_arial);
/* Servers */
WLabel_Static(m_x + 377, pos + 3, "0", 11, 11, ML_COL_4,
1.0f, 0, font_arial);
/* Players */
WLabel_Static(m_x + 427, pos + 3, "0", 11, 11, ML_COL_4,
1.0f, 0, font_arial);
}
pos += 29;
}
}
void
CModList::Input(float type, float x, float y, float devid)
{
int visible;
int pos[2];
visible = floor(m_size[1] / 29);
visible = bound(0, visible, GameLibrary_GetGameCount() - 1);
pos[0] = m_x;
pos[1] = m_y;
for (int i = m_scroll; i <= (visible + m_scroll); i++) {
if (Util_CheckMouse(pos[0], pos[1], m_size[0], 29)) {
if (type == IE_KEYDOWN) {
if (x == K_MOUSE1) {
SetSelected(i);
break;
}
}
}
pos[1] += 29;
}
}
void
CModList::SetSize(int w, int h)
{
m_size[0] = w;
m_size[1] = h;
}
void
CModList::SetScroll(int i)
{
m_scroll = i;
}
void
CModList::SetChanged(void(void) func)
{
m_changed = func;
}
void
CModList::SetSelected(int i)
{
m_selected = i;
if (m_changed) {
m_changed();
}
}
int
CModList::GetSelected(void)
{
return m_selected;
}
/*string CModList::GetSelectedItem(void)
{
if (m_selected == -1) {
return (__NULL__);
}
return m_entries[m_selected];
}*/