nuclide/src/menu-fn/m_langames.qc

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/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
var int g_lanrefresh = FALSE;
CWidget fn_lan;
CMainButton lan_btnJoin;
CMainButton lan_btnCreate;
CMainButton lan_btnViewGame;
CMainButton lan_btnRefresh;
CMainButton lan_btnDone;
CFrame lan_frServers;
CListBox lan_lbServers_Name;
CListBox lan_lbServers_Ping;
CListBox lan_lbServers_Map;
CListBox lan_lbServers_Game;
CListBox lan_lbServers_Players;
CListBox lan_lbServers_Addresses;
CScrollbar lan_sbServers;
CDialog lan_dgRefresh;
CMainButton lan_btnRefDone;
void
lan_refreshframe(void)
{
static float refreshtime;
int count = 0;
int added = 0;
/* only rebuild every half a frame */
if (refreshtime > time)
return;
refreshtime = time + 0.5f;
Master_RefreshCache();
count = gethostcachevalue(SLIST_HOSTCACHEVIEWCOUNT);
lan_lbServers_Name.Clear();
lan_lbServers_Ping.Clear();
lan_lbServers_Map.Clear();
lan_lbServers_Game.Clear();
lan_lbServers_Players.Clear();
lan_lbServers_Addresses.Clear();
for (int i = 0; i < count; i++) {
string address;
string players;
string ping;
address = gethostcachestring(srv_fldAdress, i);
if (!address) {
continue;
}
players = sprintf("%d/%d",
stof(gethostcachestring(srv_fldPlayers, i)),
stof(gethostcachestring(srv_fldMaxplayers, i))
);
ping = sprintf("%d", stof(gethostcachestring(srv_fldPing, i)));
lan_lbServers_Name.AddEntry(gethostcachestring(srv_fldName, i));
lan_lbServers_Ping.AddEntry(ping);
lan_lbServers_Map.AddEntry(gethostcachestring(srv_fldMap, i));
lan_lbServers_Game.AddEntry(gethostcachestring(srv_fldGame, i));
lan_lbServers_Players.AddEntry(players);
lan_lbServers_Addresses.AddEntry(address);
print(sprintf("Adding %s to the LAN server list\n", address));
added++;
}
print(sprintf("Added %i LAN servers (of %i).\n", added, count));
lan_sbServers.SetMax(added);
}
/* Button Callbacks */
void
lan_btnjoin(void)
{
string addr = lan_lbServers_Addresses.GetSelectedItem();
if (addr) {
localcmd("stopmusic\n");
localcmd(sprintf("connect %s\n", addr));
RichPresence_Clear();
RichPresence_Set("status", sprintf("Multiplayer (LAN): %s", "Unknown"));
g_menupage = PAGE_MULTIPLAYER;
}
}
void
lan_btncreate_start(void)
{
static void lan_btncreate_end(void) {
g_menupage = PAGE_CREATEGAME;
}
localsound("../media/launch_upmenu1.wav");
header.SetStartEndPos(30,172,45,45);
header.SetStartEndSize(156,26,460,80);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_CREATEGAME);
header.SetExecute(lan_btncreate_end);
}
void
lan_btnview_start(void)
{
static void lan_btnview_end(void) {
g_menupage = PAGE_VIEWGAMEINFO;
}
localsound("../media/launch_upmenu1.wav");
header.SetStartEndPos(30,172,45,45);
header.SetStartEndSize(156,26,460,80);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_MULTI);
header.SetExecute(lan_btnview_end);
}
void
lan_btndone_start(void)
{
static void lan_btndone_end(void) {
g_menupage = PAGE_MULTIPLAYER;
}
localsound("../media/launch_dnmenu1.wav");
header.SetStartEndPos(45,45,50,268);
header.SetStartEndSize(460,80,156,26);
header.m_lerp = 0.0f;
header.m_visible = TRUE;
header.SetHeader(HEAD_LAN);
header.SetExecute(lan_btndone_end);
}
void
lan_btnrefresh(void)
{
g_lanrefresh = TRUE;
Master_GetLANList();
}
void
lan_refreshfinish(void)
{
g_lanrefresh = FALSE;
}
void
lan_lb_clicked(int val)
{
lan_lbServers_Name.SetSelected(val, FALSE);
lan_lbServers_Ping.SetSelected(val, FALSE);
lan_lbServers_Map.SetSelected(val, FALSE);
lan_lbServers_Game.SetSelected(val, FALSE);
lan_lbServers_Players.SetSelected(val, FALSE);
lan_lbServers_Addresses.SetSelected(val, FALSE);
}
void
lan_lb_changed(int val)
{
lan_lbServers_Name.SetScroll(val);
lan_lbServers_Ping.SetScroll(val);
lan_lbServers_Map.SetScroll(val);
lan_lbServers_Game.SetScroll(val);
lan_lbServers_Players.SetScroll(val);
lan_lbServers_Addresses.SetScroll(val);
}
void
menu_langames_init(void)
{
fn_lan = spawn(CWidget);
lan_btnJoin = spawn(CMainButton);
lan_btnJoin.SetImage(BTN_JOINGAME);
lan_btnJoin.SetExecute(lan_btnjoin);
lan_btnJoin.SetPos(30,140);
Widget_Add(fn_lan, lan_btnJoin);
lan_btnCreate = spawn(CMainButton);
lan_btnCreate.SetImage(BTN_CREATEGAME);
lan_btnCreate.SetExecute(lan_btncreate_start);
lan_btnCreate.SetPos(30,172);
Widget_Add(fn_lan, lan_btnCreate);
lan_btnViewGame = spawn(CMainButton);
lan_btnViewGame.SetImage(BTN_GAMEINFO);
lan_btnViewGame.SetExecute(lan_btnview_start);
lan_btnViewGame.SetPos(30,204);
Widget_Add(fn_lan, lan_btnViewGame);
lan_btnRefresh = spawn(CMainButton);
lan_btnRefresh.SetImage(BTN_REFRESH);
lan_btnRefresh.SetExecute(lan_btnrefresh);
lan_btnRefresh.SetPos(30,236);
Widget_Add(fn_lan, lan_btnRefresh);
lan_btnDone = spawn(CMainButton);
lan_btnDone.SetImage(BTN_DONE);
lan_btnDone.SetExecute(lan_btndone_start);
lan_btnDone.SetPos(30,268);
Widget_Add(fn_lan, lan_btnDone);
lan_frServers = spawn(CFrame);
lan_frServers.SetPos(196,140);
lan_frServers.SetSize(434-16,309);
Widget_Add(fn_lan, lan_frServers);
lan_lbServers_Name = spawn(CListBox);
lan_lbServers_Name.SetPos(199,140+3);
lan_lbServers_Name.SetSize(178,309-6);
lan_lbServers_Name.SetChanged(lan_lb_clicked);
Widget_Add(fn_lan, lan_lbServers_Name);
lan_lbServers_Ping = spawn(CListBox);
lan_lbServers_Ping.SetPos(377,140+3);
lan_lbServers_Ping.SetSize(45,309-6);
lan_lbServers_Ping.SetChanged(lan_lb_clicked);
Widget_Add(fn_lan, lan_lbServers_Ping);
lan_lbServers_Map = spawn(CListBox);
lan_lbServers_Map.SetPos(422,140+3);
lan_lbServers_Map.SetSize(75,309-6);
lan_lbServers_Map.SetChanged(lan_lb_clicked);
Widget_Add(fn_lan, lan_lbServers_Map);
lan_lbServers_Game = spawn(CListBox);
lan_lbServers_Game.SetPos(497,140+3);
lan_lbServers_Game.SetSize(75,309-6);
lan_lbServers_Game.SetChanged(lan_lb_clicked);
Widget_Add(fn_lan, lan_lbServers_Game);
lan_lbServers_Players = spawn(CListBox);
lan_lbServers_Players.SetPos(572,140+3);
lan_lbServers_Players.SetSize(42,309-6);
lan_lbServers_Players.SetChanged(lan_lb_clicked);
Widget_Add(fn_lan, lan_lbServers_Players);
lan_lbServers_Addresses = spawn(CListBox);
lan_sbServers = spawn(CScrollbar);
lan_sbServers.SetPos(614,141);
lan_sbServers.SetHeight(309);
lan_sbServers.SetCallback(lan_lb_changed);
//xlan_sbServers.SetMax(g_resolutions.length);
Widget_Add(fn_lan, lan_sbServers);
lan_dgRefresh = spawn(CDialog);
lan_btnRefDone = spawn(CMainButton);
lan_btnRefDone.SetImage(BTN_DONE);
lan_btnRefDone.SetPos(233,291);
lan_btnRefDone.SetLength(68);
lan_btnRefDone.SetExecute(lan_refreshfinish);
Widget_Add(lan_dgRefresh, lan_btnRefDone);
}
void
menu_langames_draw(void)
{
Widget_Draw(fn_lan);
Master_ResortCache();
Header_Draw(HEAD_LAN);
/* Labels */
WLabel_Static(282, 128, m_reslbl[IDS_SERVER_GAMESERVER], 10, 10, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(377, 128, m_reslbl[IDS_SERVER_SPEED], 10, 10, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(422, 128, m_reslbl[IDS_SERVER_MAP], 10, 10, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(497, 128, m_reslbl[IDS_SERVER_GAME], 10, 10, [1,1,1],
1.0f, 0, font_arial);
WLabel_Static(572, 128, m_reslbl[IDS_SERVER_PLAYERS], 10, 10, [1,1,1],
1.0f, 0, font_arial);
if (!g_lanrefresh)
return;
lan_refreshframe();
lan_dgRefresh.Draw();
Widget_Draw(lan_dgRefresh);
WField_Static(162, 180, "Refreshing LAN server list...", 320, 260,
col_prompt_text, 1.0f, 2, font_label_p);
WField_Static(162, 220, sprintf("Listing %i applicable servers\n",
Master_GetLANServers()), 320, 260,
col_prompt_title, 1.0f, 2, font_label_p);
}
void
menu_langames_input(float evtype, float scanx, float chary, float devid)
{
if (!g_lanrefresh) {
Widget_Input(fn_lan, evtype, scanx, chary, devid);
} else {
Widget_Input(lan_dgRefresh, evtype, scanx, chary, devid);
}
}