95 lines
2.9 KiB
Plaintext
95 lines
2.9 KiB
Plaintext
/*
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* Copyright (c) 2016-2022 Vera Visions LLC.
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*
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* Permission to use, copy, modify, and distribute this software for any
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* purpose with or without fee is hereby granted, provided that the above
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* copyright notice and this permission notice appear in all copies.
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*
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* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
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* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
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* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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*/
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void
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drawpic_flip(vector pos, string mat, vector size, vector color, float alpha)
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{
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drawsubpic(pos, size, mat, [1,0], [-1,1], color, alpha, 0);
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}
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static int g_bg_check;
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void
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Background_WON(void)
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{
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/* handle missing backgrounds gracefully */
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if (!g_bg_check) {
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if (whichpack(strcat(g_bmp[SPLASH], ".bmp"))) {
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g_bg_check = 1;
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} else {
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g_bg_check = 2; /* missing */
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}
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}
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if (g_bg_check == 1) {
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drawpic([g_menuofs[0],g_menuofs[1]], g_bmp[SPLASH],
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[640,480], [1,1,1], 1.0f);
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} else {
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drawfill([g_menuofs[0],g_menuofs[1]], [640, 480], [0.1,0.1,0.1], 1.0f);
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}
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/* just some silly widescreen extension hack that could apply to some games */
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#if 0
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drawpic_flip([g_menuofs[0] - 640,g_menuofs[1]], g_bmp[SPLASH],
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[640,480], [1,1,1], 1.0f);
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drawpic_flip([g_menuofs[0] + 640,g_menuofs[1]], g_bmp[SPLASH],
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[640,480], [1,1,1], 1.0f);
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#endif
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}
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typedef struct
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{
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string strMat;
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vector vecSize;
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vector vecPos;
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} backResource_t;
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backResource_t g_back800[] =
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{
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{"resource/background/800_1_a_loading",[256,256,0],[0,0,0]},
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{"resource/background/800_1_b_loading",[256,256,0],[256,0,0]},
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{"resource/background/800_1_c_loading",[256,256,0],[512,0,0]},
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{"resource/background/800_1_d_loading",[32,256,0],[768,0,0]},
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{"resource/background/800_2_a_loading",[256,256,0],[0,256,0]},
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{"resource/background/800_2_b_loading",[256,256,0],[256,256,0]},
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{"resource/background/800_2_c_loading",[256,256,0],[512,256,0]},
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{"resource/background/800_2_d_loading",[32,256,0],[768,256,0]},
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{"resource/background/800_3_a_loading",[256,88,0],[0,512,0]},
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{"resource/background/800_3_b_loading",[256,88,0],[256,512,0]},
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{"resource/background/800_3_c_loading",[256,88,0],[512,512,0]},
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{"resource/background/800_3_d_loading",[32,88,0],[768,512,0]}
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};
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void
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Background_Steam(void)
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{
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for (int i = 0; i < g_back800.length; i++) {
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vector pos = [0.0f, 0.0f, 0.0f];
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vector size = [0.0f, 0.0f, 0.0f];
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/* scale down 800x600 to 640x480 */
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size = g_back800[i].vecSize * 0.8f;
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pos[0] = g_menuofs[0] + (g_back800[i].vecPos[0] * 0.8f);
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pos[1] = g_menuofs[1] + (g_back800[i].vecPos[1] * 0.8f);
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drawpic(pos, \
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g_back800[i].strMat, \
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size, \
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[1,1,1], \
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1.0f);
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}
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}
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