nuclide/src/gs-entbase/client
Marco Cawthorne ee60a09eed
infodecal: fix client-side ones always rendering.
Add some more icons for various NSPointTrigger entities.
2024-03-06 20:27:54 -08:00
..
defs.h Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint' 2022-08-10 16:15:44 -07:00
env_cubemap.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_particle.qc env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
env_sound.qc Big commit, work over various triggers. Clean up debug prints and make 2024-03-02 00:40:08 -08:00
env_soundscape.qc NSClientSpectator: new mode: overview which is work in progress. 2024-01-08 14:58:45 -08:00
env_sun.qc Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
func_dustcloud.qc func_dustcloud: Fix warning in predraw. 2023-10-03 10:52:08 -07:00
func_dustmotes.qc env_steam: initial implementation of this Half-Life 2 entity. 2023-09-13 00:29:31 -07:00
func_lod.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
func_smokevolume.qc func_smokevolume: fix warning in predraw. 2023-10-03 10:52:22 -07:00
info_notnull.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
infodecal.qc infodecal: fix client-side ones always rendering. 2024-03-06 20:27:54 -08:00
light_environment.qc Minor documentation enhancements, QuakeEd entity comment color changes 2023-03-13 02:04:31 -07:00
point_message.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00
prop_static.qc prop_dynamic/static: support for 'sequence' key 2023-02-11 22:38:23 -08:00
sky_camera.qc NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns) 2023-01-06 13:23:48 -08:00