nuclide/src/gs-entbase/README

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GENERAL ENTITY CODE BASE
========================
This is part reverse-engineering effort, part innovation, in terms of reusable
and game-agnostic map-entity logic.
A lot of entities from Half-Life and Source Engine based titles are implemented.
Those are made possible through the documentation efforts of twhl.info
and a lot of trial and error. A lot of mods and custom maps have been used to
make sure this is as compatible as can be. It's always improving.
Others objects I have come up with on my own for the projects.
A few warnings to the uneducated:
If you're planning on merging or using any of this code in combination with the
original Half-Life SDK, you're violating the Half-Life SDK License Agreement.
Thanks to Spike for FTEQCC's advanced features and his engine, FTEQW, that makes
FreeCS and other projects even possible.
Marco 'eukara' Hladik