nuclide/src/platform/tcp.h

46 lines
1.3 KiB
C

/*
* Copyright (c) 2016-2022 Vera Visions LLC.
*
* Permission to use, copy, modify, and distribute this software for any
* purpose with or without fee is hereby granted, provided that the above
* copyright notice and this permission notice appear in all copies.
*
* THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
* WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
* MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
* ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF MIND, USE, DATA OR PROFITS, WHETHER
* IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING
* OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*/
#define TCP_BUFFER_LENGTH 32
typedef struct
{
filestream m_fSocket;
string m_strBuffer[TCP_BUFFER_LENGTH];
int m_iBufferLines;
int m_iState;
} tcpinfo_t;
enum
{
STATE_DISCONNECTED,
STATE_CONNECTING,
STATE_CONNECTED
};
int TCP_Connect(tcpinfo_t *in, string path);
void TCP_Disconnect(tcpinfo_t *in);
int TCP_Send(tcpinfo_t *in, string msg);
string TCP_Receive(tcpinfo_t *in);
/* you want to run this every frame */
void TCP_Frame(tcpinfo_t *in);
int TCP_GetState(tcpinfo_t *in);