Finish NSWeapon and its surrounding functions #64
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NSWeapon will replace the old weapon_t based system. The reasons are obvious to those in the know, but here's why I am not just engineering it for fun:
For the time being, stick to weapon_t for new projects UNLESS YOU HAVE A VERY GOOD REASON TO WAIT. I am to support both systems to avoid having to port everything I've ever written for the individual games.