Make use of _cl_disconnectreason #63
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Delete Branch "%!s(<nil>)"
Deleting a branch is permanent. Although the deleted branch may continue to exist for a short time before it actually gets removed, it CANNOT be undone in most cases. Continue?
Same goes for TW's menu.
Should check for when the connection state has changed (from active to non-active) and then check the contents of the cvar. Then we should throw up a one time prompt to let us know of what had transpired.
Agree, I always liked it when it tells you why the player left a server.