Water fog/effects #43

Open
opened 2022-01-04 02:25:59 -08:00 by xylemon · 0 comments
Owner

Water brushes and func_water have a couple effects that are currently missing:

  • Variable wave height (has default for brushes, definable for entities)
  • Fog underwater depending on the color of the water texture
  • The software-based refraction shader (not necesary, but would be cool as hell)
Water brushes and func_water have a couple effects that are currently missing: - [ ] Variable wave height (has default for brushes, definable for entities) - [ ] Fog underwater depending on the color of the water texture - [ ] The software-based refraction shader (not necesary, but would be cool as hell)
xylemon added this to the Hazard Course milestone 2022-01-04 02:25:59 -08:00
xylemon added the
FreeHL
Base
labels 2022-01-04 02:25:59 -08:00
eukara was assigned by xylemon 2022-01-04 02:25:59 -08:00
Sign in to join this conversation.
No Milestone
No Assignees
1 Participants
Notifications
Due Date
The due date is invalid or out of range. Please use the format 'yyyy-mm-dd'.

No due date set.

Dependencies

No dependencies set.

Reference: tech/nuclide#43
No description provided.