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2 Commits

14 changed files with 235 additions and 337 deletions

View File

@ -51,6 +51,7 @@ Bot_AddBot_f(string botName)
for (i = 0i; i < g_botScriptCount; i++) {
if (g_bots[i].m_strName == botName) {
foundID = i;
break;
}
}
@ -126,6 +127,10 @@ BotProfile_Init(void)
botScript_t currentDef;
int braceDepth = 0i;
currentDef.m_strName = "";
currentDef.m_strNetName = "";
currentDef.m_strExtra = "";
g_botScriptCount = 0i;
if (autocvar(bot_enable, 1) == 0) {

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@ -206,11 +206,12 @@ func_rotating::Blocked(entity eBlocker)
return;
}
if (other.takedamage == DAMAGE_YES) {
/* this can be crushed */
if (eBlocker.takedamage != DAMAGE_NO) {
/* this is to work around a Q1 BSP bug. don't attempt to damage our
* target unless we're absolutely sure he's within the bounds of the entity */
if (WithinBounds(other))
Damage_Apply(other, this, m_flDamage, 0, DMG_CRUSH);
if (WithinBounds(eBlocker))
Damage_Apply(eBlocker, this, m_flDamage, 0, DMG_CRUSH);
}
}

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@ -100,7 +100,7 @@ trigger_monsterjump::Touch(entity touchingEntity)
{
vector targetVelocity = g_vec_null;
if (!touchingEntity.flags & FL_MONSTER) {
if (!(touchingEntity.flags & FL_MONSTER)) {
return;
}

View File

@ -70,6 +70,7 @@ public:
virtual void OnRemoveEntity(void);
virtual void ReceiveEntity(float,float);
virtual void RendererRestarted(void);
nonvirtual void LightChanged(float);
#endif
private:

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@ -59,8 +59,12 @@ public:
void env_funnel(void);
#ifdef SERVER
virtual void Respawn(void);
virtual void SpawnKey(string,string);
virtual void Save(float);
virtual void Restore(string, string);
virtual void EvaluateEntity(void);
virtual float SendEntity(entity,float);
virtual void Trigger(entity, triggermode_t);
@ -69,6 +73,7 @@ public:
virtual float predraw(void);
virtual void ReceiveEntity(float,float);
virtual void RendererRestarted(void);
nonvirtual void RenderGlow(vector, vector, float);
#endif
private:

View File

@ -296,7 +296,6 @@ env_instructor_hint::postdraw(void)
vector delta;
vector p2 = g_view.GetCameraOrigin();
vector ang = g_view.GetCameraAngle();
vector outputValue;
float leftValue;
float upValue;

View File

@ -98,6 +98,8 @@ public:
virtual float SendEntity(entity,float);
virtual void Trigger(entity, triggermode_t);
virtual void Input(entity, string, string);
virtual void Save(float);
virtual void Restore(string, string);
nonvirtual void DisableSmoker(void);
#else

View File

@ -470,7 +470,10 @@ NSGameRules::DamageRadius(vector org, entity attacker, float dmg, float r, bool
float diff;
vector pos;
for (entity e = world; (e = findfloat(e, ::takedamage, DAMAGE_YES));) {
for (entity e = world; (e = nextent(e));) {
if (e.takedamage == DAMAGE_NO)
continue;
pos[0] = e.absmin[0] + (0.5 * (e.absmax[0] - e.absmin[0]));
pos[1] = e.absmin[1] + (0.5 * (e.absmax[1] - e.absmin[1]));
pos[2] = e.absmin[2] + (0.5 * (e.absmax[2] - e.absmin[2]));

View File

@ -180,7 +180,7 @@ NSTraceAttack::_FireSingle(vector vecPos, vector vecAngles, float flDamage, floa
_FireSingle(trace_endpos + (v_forward * 2), vecAngles, flDamage / 2, flRange);
}
if (trace_ent.takedamage == DAMAGE_YES && trace_ent.iBleeds) {
if (trace_ent.takedamage != DAMAGE_NO && trace_ent.iBleeds) {
Sound_Play(trace_ent, CHAN_BODY, "damage_bullet.hit");
#ifdef CSTRIKE
@ -232,7 +232,7 @@ NSTraceAttack::_FireSingle(vector vecPos, vector vecAngles, float flDamage, floa
}
/* combine them into one single Damage_Apply call later */
if (trace_ent.takedamage == DAMAGE_YES) {
if (trace_ent.takedamage != DAMAGE_NO) {
if (trace_ent != m_eMultiTarget) {
_ApplyDamage();
m_eMultiTarget = (NSSurfacePropEntity)trace_ent;
@ -269,16 +269,22 @@ void
NSTraceAttack::Fire(void)
{
vector vecDir;
makevectors(m_eOwner.v_angle);
vector ownerAngle;
vector ownerDir;
m_eMultiTarget = __NULL__;
m_iMultiValue = 0;
makevectors(m_eOwner.v_angle);
ownerAngle = v_forward;
ownerDir = aim(m_eOwner, 100000);
while (m_iShots > 0) {
/* use cached value */
v_forward = ownerAngle;
if (m_eOwner.flags & FL_CLIENT) {
vecDir = aim(m_eOwner, 100000);
vecDir = ownerDir;
} else {
makevectors(m_eOwner.v_angle);
vecDir = v_forward;
}

View File

@ -107,6 +107,7 @@ NSMonster::TriggerTargets(void)
{
for (entity f = world; (f = find(f, ::targetname, m_strTriggerTarget));) {
NSTrigger trigger = (NSTrigger)f;
if (trigger.Trigger != __NULL__) {
trigger.Trigger(this, TRIG_TOGGLE);
}
@ -206,7 +207,6 @@ void
NSMonster::Restore(string strKey, string strValue)
{
switch (strKey) {
case "m_flHeadYaw":
m_flHeadYaw = ReadFloat(strValue);
break;
@ -494,9 +494,6 @@ NSMonster::ActPlay(float actName)
void
NSMonster::AnimPlay(float seq)
{
/* forces a client-side update */
SetSendFlags(MONFL_CHANGED_FRAME);
SetFrame(seq);
m_flAnimTime = time + frameduration(modelindex, seq);
}
@ -592,7 +589,11 @@ NSMonster::AlertNearby(void)
if (m_eEnemy == __NULL__)
return;
for (entity w = world; (w = findfloat(w, ::takedamage, DAMAGE_YES));) {
/* iterate over all living things. */
for (entity w = world; (w = nextent(w));) {
if (w.takedamage == DAMAGE_NO)
continue;
if (w.classname != classname)
continue;
@ -721,12 +722,18 @@ NSMonster::SeeThink(void)
if (m_iFlags & MSF_HORDE) {
m_eEnemy = NSMonster_FindClosestPlayer(this);
if (m_eEnemy)
if (m_eEnemy) {
RouteToPosition(m_eEnemy.origin);
}
return;
}
for (entity w = world; (w = findfloat(w, ::takedamage, DAMAGE_YES));) {
/* iterate through all players, monsters. */
for (entity w = world; (w = nextent(w));) {
if (w.takedamage == DAMAGE_NO)
continue;
/* check if 'w' could be a valid enemy */
if (IsValidEnemy(w) == false)
continue;
@ -937,7 +944,7 @@ NSMonster::AttackMelee(void)
float meleeWait = Skill_GetDefValue(EntityDef_GetKeyValue(m_defMelee, "wait"));
traceline(origin, m_eEnemy.origin, FALSE, this);
if (trace_fraction >= 1.0 || trace_ent.takedamage != DAMAGE_YES) {
if (trace_fraction >= 1.0 || trace_ent.takedamage == DAMAGE_NO) {
StartSoundDef(m_sndMeleeAttackMiss, CHAN_WEAPON, true);
return;
}
@ -1536,7 +1543,7 @@ NSMonster::Touch(entity eToucher)
/* leap test, are we no longer on the ground? */
if (m_flLeapDamage && m_bLeapAttacked == false)
if (HasFlags(FL_ONGROUND) == false) {
if (eToucher.takedamage == DAMAGE_YES) {
if (eToucher.takedamage != DAMAGE_NO) {
Damage_Apply(eToucher, this, m_flLeapDamage, WEAPON_NONE, DMG_BLUNT);
m_bLeapAttacked = true;
}
@ -1799,7 +1806,7 @@ NSMonster::Respawn(void)
v_angle[2] = Math_FixDelta(v_angle[2]);
AddFlags(FL_MONSTER);
SetTakedamage(DAMAGE_YES);
SetTakedamage(DAMAGE_AIM);
SetVelocity([0,0,0]);
SetState(MONSTER_IDLE);
SetHealth(base_health);
@ -2270,7 +2277,10 @@ NSMonster_AlertEnemyAlliance(vector pos, float radius, int alliance)
if (autocvar_ai_alertdebug)
NSMonster_Log("AI alert from %v with radius %f and alliance %i\n", pos, radius, alliance);
for (entity w = world; (w = findfloat(w, ::takedamage, DAMAGE_YES));) {
for (entity w = world; (w = nextent(w));) {
if (w.takedamage == DAMAGE_NO)
continue;
/* out of radius */
if (vlen(pos - w.origin) > radius) {
continue;

View File

@ -112,9 +112,12 @@ NSRenderableEntity::EvaluateEntity(void)
EVALUATE_VECTOR(origin, 0, RDENT_CHANGED_ORIGIN_X)
EVALUATE_VECTOR(origin, 1, RDENT_CHANGED_ORIGIN_Y)
EVALUATE_VECTOR(origin, 2, RDENT_CHANGED_ORIGIN_Z)
angles = Math_FixDeltaVector(angles);
EVALUATE_VECTOR(angles, 0, RDENT_CHANGED_ANGLES_X)
EVALUATE_VECTOR(angles, 1, RDENT_CHANGED_ANGLES_Y)
EVALUATE_VECTOR(angles, 2, RDENT_CHANGED_ANGLES_Z)
EVALUATE_FIELD(modelindex, RDENT_CHANGED_MODELINDEX)
EVALUATE_FIELD(colormap, RDENT_CHANGED_MODELINDEX)
EVALUATE_FIELD(solid, RDENT_CHANGED_SOLIDMOVETYPE)

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@ -179,5 +179,4 @@ private:
#ifdef CLIENT
void NSSurfacePropEntity_ReadEntity(bool);
#endif
#endif

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@ -103,300 +103,6 @@ NSSurfacePropEntity::CanBleed(void)
return iBleeds;
}
#if 0
typedef enum
{
NETFIELD_BYTE,
NETFIELD_SHORT,
NETFIELD_FLOAT,
NETFIELD_INT,
NETFIELD_COORD,
NETFIELD_ANGLE,
NETFIELD_ENTITY,
NETFIELD_STRING
} nettype_t;
typedef struct
{
.variant field;
.variant field_net;
int changedflag;
__variant defaultvalue;
nettype_e type;
} netinfo_t;
netinfo_t n_NSSurfacePropEntity[] =
{
{origin[0], NSEntity::origin_net[0], SRFENT_CHANGED_ORIGIN_X, 0, NETFIELD_COORD},
{origin[1], NSEntity::origin_net[1], SRFENT_CHANGED_ORIGIN_Y, 0, NETFIELD_COORD},
{origin[2], NSEntity::origin_net[2], SRFENT_CHANGED_ORIGIN_Z, 0, NETFIELD_COORD},
{angles[0], NSEntity::angles_net[0], SRFENT_CHANGED_ANGLES_X, 0, NETFIELD_ANGLE},
{angles[1], NSEntity::angles_net[1], SRFENT_CHANGED_ANGLES_Y, 0, NETFIELD_ANGLE},
{angles[2], NSEntity::angles_net[2], SRFENT_CHANGED_ANGLES_Z, 0, NETFIELD_ANGLE},
{modelindex, NSEntity::modelindex_net, SRFENT_CHANGED_MODELINDEX, 0, NETFIELD_SHORT},
{solid, NSEntity::solid_net, SRFENT_CHANGED_SOLID, 0, NETFIELD_BYTE},
{movetype, NSEntity::movetype_net, SRFENT_CHANGED_MOVETYPE, 0, NETFIELD_BYTE},
{flags, NSEntity::flags_net, SRFENT_CHANGED_FLAGS, 0, NETFIELD_FLOAT},
{mins[0], NSEntity::mins_net[0], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
{mins[1], NSEntity::mins_net[1], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
{mins[2], NSEntity::mins_net[2], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
{maxs[0], NSEntity::maxs_net[0], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
{maxs[1], NSEntity::maxs_net[1], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
{maxs[2], NSEntity::maxs_net[2], SRFENT_CHANGED_SIZE, 0, NETFIELD_SHORT},
{frame, NSRenderableEntity::frame_net, SRFENT_CHANGED_FRAME, 0, NETFIELD_SHORT},
{skin, NSRenderableEntity::skin_net, SRFENT_CHANGED_SKIN, 0, NETFIELD_BYTE},
{effects, NSRenderableEntity::effects_net, SRFENT_CHANGED_EFFECTS, 0, NETFIELD_SHORT},
{NSRenderableEntity::m_iBody, NSRenderableEntity::m_iBody_net, SRFENT_CHANGED_BODY, 0, NETFIELD_BYTE},
{scale, NSEntity::scale_net, SRFENT_CHANGED_SCALE, 0, NETFIELD_FLOAT},
{velocity[0], NSEntity::velocity_net[0], SRFENT_CHANGED_VELOCITY, 0, NETFIELD_ANGLE},
{velocity[1], NSEntity::velocity_net[1], SRFENT_CHANGED_VELOCITY, 0, NETFIELD_ANGLE},
{velocity[2], NSEntity::velocity_net[2], SRFENT_CHANGED_VELOCITY, 0, NETFIELD_ANGLE},
{NSRenderableEntity::m_iRenderMode, NSRenderableEntity::m_iRenderMode_net, SRFENT_CHANGED_RENDERMODE, 0, NETFIELD_BYTE},
{NSRenderableEntity::m_iRenderFX, NSRenderableEntity::m_iRenderFX_net, SRFENT_CHANGED_RENDERMODE, 0, NETFIELD_BYTE},
};
void
NSSurfacePropEntity::EvaluateEntity(void)
{
for (int i = 0; i < n_NSSurfacePropEntity.length; i++) {
if (this.(n_NSSurfacePropEntity[i].field) != this.(n_NSSurfacePropEntity[i].field_net)) {
SetSendFlags(n_NSSurfacePropEntity[i].changedflag);
print(sprintf("uhh %i\n", i));
}
this.(n_NSSurfacePropEntity[i].field_net) = this.(n_NSSurfacePropEntity[i].field);
}
}
/* Make sure StartFrame calls this */
float
NSSurfacePropEntity::SendEntity(entity ePEnt, float fChanged)
{
if (!modelindex)
return (0);
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_SURFPROP);
#if 0
if (fChanged == 0xFFFFFF) {
for (int i = 0; i < n_NSSurfacePropEntity.length; i++) {
/* unflag everything that's the default value */
if (this.(n_NSSurfacePropEntity[i].field) == this.(n_NSSurfacePropEntity[i].defaultvalue))
fChanged &= ~n_NSSurfacePropEntity[i].changedflag;
}
}
#endif
/* broadcast how much data is expected to be read */
WriteFloat(MSG_ENTITY, fChanged);
for (int i = 0; i < n_NSSurfacePropEntity.length; i++) {
if (fChanged & n_NSSurfacePropEntity[i].changedflag) {
switch (n_NSSurfacePropEntity[i].type) {
case NETFIELD_BYTE:
WriteByte(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
case NETFIELD_SHORT:
WriteShort(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
case NETFIELD_FLOAT:
WriteFloat(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
case NETFIELD_INT:
WriteInt(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
case NETFIELD_COORD:
WriteCoord(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
case NETFIELD_ANGLE:
WriteShort(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field) * 32767 / 360);
break;
case NETFIELD_ENTITY:
WriteEntity(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
case NETFIELD_STRING:
WriteString(MSG_ENTITY, this.(n_NSSurfacePropEntity[i].field));
break;
}
}
}
return (1);
}
#else
void
NSSurfacePropEntity::EvaluateEntity(void)
{
EVALUATE_VECTOR(origin, 0, SRFENT_CHANGED_ORIGIN_X)
EVALUATE_VECTOR(origin, 1, SRFENT_CHANGED_ORIGIN_Y)
EVALUATE_VECTOR(origin, 2, SRFENT_CHANGED_ORIGIN_Z)
EVALUATE_VECTOR(angles, 0, SRFENT_CHANGED_ANGLES_X)
EVALUATE_VECTOR(angles, 1, SRFENT_CHANGED_ANGLES_Y)
EVALUATE_VECTOR(angles, 2, SRFENT_CHANGED_ANGLES_Z)
EVALUATE_FIELD(modelindex, SRFENT_CHANGED_MODELINDEX)
EVALUATE_FIELD(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
EVALUATE_FIELD(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
EVALUATE_FIELD(flags, SRFENT_CHANGED_FLAGS)
EVALUATE_VECTOR(mins, 0, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(mins, 1, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(mins, 2, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 0, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 1, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 2, SRFENT_CHANGED_SIZE)
EVALUATE_FIELD(frame, SRFENT_CHANGED_FRAME)
EVALUATE_FIELD(skin, SRFENT_CHANGED_SKIN)
EVALUATE_FIELD(effects, SRFENT_CHANGED_EFFECTS)
EVALUATE_FIELD(m_iBody, SRFENT_CHANGED_BODY)
EVALUATE_FIELD(scale, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(m_vecAxialScale, 0, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(m_vecAxialScale, 1, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(m_vecAxialScale, 2, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(velocity, 0, SRFENT_CHANGED_VELOCITY)
EVALUATE_VECTOR(velocity, 1, SRFENT_CHANGED_VELOCITY)
EVALUATE_VECTOR(velocity, 2, SRFENT_CHANGED_VELOCITY)
EVALUATE_VECTOR(avelocity, 0, SRFENT_CHANGED_ANGULARVELOCITY)
EVALUATE_VECTOR(avelocity, 1, SRFENT_CHANGED_ANGULARVELOCITY)
EVALUATE_VECTOR(avelocity, 2, SRFENT_CHANGED_ANGULARVELOCITY)
EVALUATE_FIELD(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
EVALUATE_FIELD(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
EVALUATE_VECTOR(m_vecRenderColor, 0, SRFENT_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(m_vecRenderColor, 1, SRFENT_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(m_vecRenderColor, 2, SRFENT_CHANGED_RENDERCOLOR)
EVALUATE_FIELD(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
EVALUATE_FIELD(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
}
/* Make sure StartFrame calls this */
float
NSSurfacePropEntity::SendEntity(entity ePEnt, float flChanged)
{
if (!modelindex)
return (0);
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_SURFPROP);
/* broadcast how much data is expected to be read */
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_COORD(origin[0], SRFENT_CHANGED_ORIGIN_X)
SENDENTITY_COORD(origin[1], SRFENT_CHANGED_ORIGIN_Y)
SENDENTITY_COORD(origin[2], SRFENT_CHANGED_ORIGIN_Z)
SENDENTITY_ANGLE(angles[0], SRFENT_CHANGED_ANGLES_X)
SENDENTITY_ANGLE(angles[1], SRFENT_CHANGED_ANGLES_Y)
SENDENTITY_ANGLE(angles[2], SRFENT_CHANGED_ANGLES_Z)
SENDENTITY_SHORT(modelindex, SRFENT_CHANGED_MODELINDEX)
SENDENTITY_BYTE(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
SENDENTITY_BYTE(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
SENDENTITY_INT(flags, SRFENT_CHANGED_FLAGS)
SENDENTITY_COORD(mins[0], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(mins[1], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(mins[2], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[0], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[1], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[2], SRFENT_CHANGED_SIZE)
SENDENTITY_BYTE(frame, SRFENT_CHANGED_FRAME)
SENDENTITY_FLOAT(skin, SRFENT_CHANGED_SKIN)
SENDENTITY_FLOAT(effects, SRFENT_CHANGED_EFFECTS)
SENDENTITY_SHORT(m_iBody, SRFENT_CHANGED_BODY)
SENDENTITY_FLOAT(scale, SRFENT_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[0], SRFENT_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[1], SRFENT_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[2], SRFENT_CHANGED_SCALE)
SENDENTITY_COORD(velocity[0], SRFENT_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[1], SRFENT_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[2], SRFENT_CHANGED_VELOCITY)
SENDENTITY_COORD(avelocity[0], SRFENT_CHANGED_ANGULARVELOCITY)
SENDENTITY_COORD(avelocity[1], SRFENT_CHANGED_ANGULARVELOCITY)
SENDENTITY_COORD(avelocity[2], SRFENT_CHANGED_ANGULARVELOCITY)
SENDENTITY_BYTE(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
SENDENTITY_BYTE(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
SENDENTITY_COLOR(m_vecRenderColor[0], SRFENT_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_vecRenderColor[1], SRFENT_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_vecRenderColor[2], SRFENT_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
SENDENTITY_ANGLE(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
return (1);
}
#endif
#else
/*
============
NSSurfacePropEntity::ReceiveEntity
============
*/
void
NSSurfacePropEntity::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_COORD(origin[0], SRFENT_CHANGED_ORIGIN_X)
READENTITY_COORD(origin[1], SRFENT_CHANGED_ORIGIN_Y)
READENTITY_COORD(origin[2], SRFENT_CHANGED_ORIGIN_Z)
READENTITY_ANGLE(angles[0], SRFENT_CHANGED_ANGLES_X)
READENTITY_ANGLE(angles[1], SRFENT_CHANGED_ANGLES_Y)
READENTITY_ANGLE(angles[2], SRFENT_CHANGED_ANGLES_Z)
READENTITY_SHORT(modelindex, SRFENT_CHANGED_MODELINDEX)
READENTITY_BYTE(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
READENTITY_BYTE(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
READENTITY_INT(flags, SRFENT_CHANGED_FLAGS)
READENTITY_COORD(mins[0], SRFENT_CHANGED_SIZE)
READENTITY_COORD(mins[1], SRFENT_CHANGED_SIZE)
READENTITY_COORD(mins[2], SRFENT_CHANGED_SIZE)
READENTITY_COORD(maxs[0], SRFENT_CHANGED_SIZE)
READENTITY_COORD(maxs[1], SRFENT_CHANGED_SIZE)
READENTITY_COORD(maxs[2], SRFENT_CHANGED_SIZE)
READENTITY_BYTE(frame, SRFENT_CHANGED_FRAME)
READENTITY_FLOAT(skin, SRFENT_CHANGED_SKIN)
READENTITY_FLOAT(effects, SRFENT_CHANGED_EFFECTS)
READENTITY_SHORT(m_iBody, SRFENT_CHANGED_BODY)
READENTITY_FLOAT(scale, SRFENT_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[0], SRFENT_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[1], SRFENT_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[2], SRFENT_CHANGED_SCALE)
READENTITY_COORD(velocity[0], SRFENT_CHANGED_VELOCITY)
READENTITY_COORD(velocity[1], SRFENT_CHANGED_VELOCITY)
READENTITY_COORD(velocity[2], SRFENT_CHANGED_VELOCITY)
READENTITY_COORD(avelocity[0], SRFENT_CHANGED_ANGULARVELOCITY)
READENTITY_COORD(avelocity[1], SRFENT_CHANGED_ANGULARVELOCITY)
READENTITY_COORD(avelocity[2], SRFENT_CHANGED_ANGULARVELOCITY)
READENTITY_BYTE(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
READENTITY_BYTE(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
READENTITY_COLOR(m_vecRenderColor[0], SRFENT_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_vecRenderColor[1], SRFENT_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_vecRenderColor[2], SRFENT_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
READENTITY_ANGLE(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
if (scale == 0.0)
scale = 1.0f;
if (flChanged & SRFENT_CHANGED_SIZE)
setsize(this, mins * scale, maxs * scale);
if (flChanged & SRFENT_CHANGED_BODY)
setcustomskin(this, "", sprintf("geomset 0 %i\ngeomset 1 %i\n", m_iBody, m_iBody));
}
#endif
#ifdef SERVER
void
NSSurfacePropEntity::SetTakedamage(float type)
{
@ -643,11 +349,9 @@ NSSurfacePropEntity::SpawnKey(string strKey, string strValue)
m_vecBloodColor = ReadVector(strValue);
break;
/* Input/Output system */
#ifdef SERVER
case "OnBreak":
m_strOnBreak = PrepareOutput(m_strOnBreak, ReadString(strValue));
break;
#endif
default:
super::SpawnKey(strKey, strValue);
break;
@ -739,9 +443,171 @@ NSSurfacePropEntity::TimeSinceDeath(void)
return time - m_flDeathTime;
}
#endif
void
NSSurfacePropEntity::EvaluateEntity(void)
{
EVALUATE_VECTOR(origin, 0, SRFENT_CHANGED_ORIGIN_X)
EVALUATE_VECTOR(origin, 1, SRFENT_CHANGED_ORIGIN_Y)
EVALUATE_VECTOR(origin, 2, SRFENT_CHANGED_ORIGIN_Z)
EVALUATE_VECTOR(angles, 0, SRFENT_CHANGED_ANGLES_X)
EVALUATE_VECTOR(angles, 1, SRFENT_CHANGED_ANGLES_Y)
EVALUATE_VECTOR(angles, 2, SRFENT_CHANGED_ANGLES_Z)
EVALUATE_FIELD(modelindex, SRFENT_CHANGED_MODELINDEX)
EVALUATE_FIELD(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
EVALUATE_FIELD(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
EVALUATE_FIELD(flags, SRFENT_CHANGED_FLAGS)
EVALUATE_VECTOR(mins, 0, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(mins, 1, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(mins, 2, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 0, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 1, SRFENT_CHANGED_SIZE)
EVALUATE_VECTOR(maxs, 2, SRFENT_CHANGED_SIZE)
EVALUATE_FIELD(frame, SRFENT_CHANGED_FRAME)
EVALUATE_FIELD(skin, SRFENT_CHANGED_SKIN)
EVALUATE_FIELD(effects, SRFENT_CHANGED_EFFECTS)
EVALUATE_FIELD(m_iBody, SRFENT_CHANGED_BODY)
EVALUATE_FIELD(scale, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(m_vecAxialScale, 0, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(m_vecAxialScale, 1, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(m_vecAxialScale, 2, SRFENT_CHANGED_SCALE)
EVALUATE_VECTOR(velocity, 0, SRFENT_CHANGED_VELOCITY)
EVALUATE_VECTOR(velocity, 1, SRFENT_CHANGED_VELOCITY)
EVALUATE_VECTOR(velocity, 2, SRFENT_CHANGED_VELOCITY)
EVALUATE_VECTOR(avelocity, 0, SRFENT_CHANGED_ANGULARVELOCITY)
EVALUATE_VECTOR(avelocity, 1, SRFENT_CHANGED_ANGULARVELOCITY)
EVALUATE_VECTOR(avelocity, 2, SRFENT_CHANGED_ANGULARVELOCITY)
EVALUATE_FIELD(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
EVALUATE_FIELD(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
EVALUATE_VECTOR(m_vecRenderColor, 0, SRFENT_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(m_vecRenderColor, 1, SRFENT_CHANGED_RENDERCOLOR)
EVALUATE_VECTOR(m_vecRenderColor, 2, SRFENT_CHANGED_RENDERCOLOR)
EVALUATE_FIELD(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
EVALUATE_FIELD(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
EVALUATE_FIELD(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
}
/* Make sure StartFrame calls this */
float
NSSurfacePropEntity::SendEntity(entity ePEnt, float flChanged)
{
if (!modelindex)
return (0);
if (clienttype(ePEnt) != CLIENTTYPE_REAL)
return (0);
WriteByte(MSG_ENTITY, ENT_SURFPROP);
/* broadcast how much data is expected to be read */
WriteFloat(MSG_ENTITY, flChanged);
SENDENTITY_COORD(origin[0], SRFENT_CHANGED_ORIGIN_X)
SENDENTITY_COORD(origin[1], SRFENT_CHANGED_ORIGIN_Y)
SENDENTITY_COORD(origin[2], SRFENT_CHANGED_ORIGIN_Z)
SENDENTITY_ANGLE(angles[0], SRFENT_CHANGED_ANGLES_X)
SENDENTITY_ANGLE(angles[1], SRFENT_CHANGED_ANGLES_Y)
SENDENTITY_ANGLE(angles[2], SRFENT_CHANGED_ANGLES_Z)
SENDENTITY_SHORT(modelindex, SRFENT_CHANGED_MODELINDEX)
SENDENTITY_BYTE(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
SENDENTITY_BYTE(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
SENDENTITY_INT(flags, SRFENT_CHANGED_FLAGS)
SENDENTITY_COORD(mins[0], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(mins[1], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(mins[2], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[0], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[1], SRFENT_CHANGED_SIZE)
SENDENTITY_COORD(maxs[2], SRFENT_CHANGED_SIZE)
SENDENTITY_BYTE(frame, SRFENT_CHANGED_FRAME)
SENDENTITY_FLOAT(skin, SRFENT_CHANGED_SKIN)
SENDENTITY_FLOAT(effects, SRFENT_CHANGED_EFFECTS)
SENDENTITY_SHORT(m_iBody, SRFENT_CHANGED_BODY)
SENDENTITY_FLOAT(scale, SRFENT_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[0], SRFENT_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[1], SRFENT_CHANGED_SCALE)
SENDENTITY_FLOAT(m_vecAxialScale[2], SRFENT_CHANGED_SCALE)
SENDENTITY_COORD(velocity[0], SRFENT_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[1], SRFENT_CHANGED_VELOCITY)
SENDENTITY_COORD(velocity[2], SRFENT_CHANGED_VELOCITY)
SENDENTITY_COORD(avelocity[0], SRFENT_CHANGED_ANGULARVELOCITY)
SENDENTITY_COORD(avelocity[1], SRFENT_CHANGED_ANGULARVELOCITY)
SENDENTITY_COORD(avelocity[2], SRFENT_CHANGED_ANGULARVELOCITY)
SENDENTITY_BYTE(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
SENDENTITY_BYTE(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
SENDENTITY_COLOR(m_vecRenderColor[0], SRFENT_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_vecRenderColor[1], SRFENT_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_vecRenderColor[2], SRFENT_CHANGED_RENDERCOLOR)
SENDENTITY_COLOR(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
SENDENTITY_ANGLE(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
SENDENTITY_ANGLE(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
return (1);
}
#else
/*
============
NSSurfacePropEntity::ReceiveEntity
============
*/
void
NSSurfacePropEntity::ReceiveEntity(float flNew, float flChanged)
{
READENTITY_COORD(origin[0], SRFENT_CHANGED_ORIGIN_X)
READENTITY_COORD(origin[1], SRFENT_CHANGED_ORIGIN_Y)
READENTITY_COORD(origin[2], SRFENT_CHANGED_ORIGIN_Z)
READENTITY_ANGLE(angles[0], SRFENT_CHANGED_ANGLES_X)
READENTITY_ANGLE(angles[1], SRFENT_CHANGED_ANGLES_Y)
READENTITY_ANGLE(angles[2], SRFENT_CHANGED_ANGLES_Z)
READENTITY_SHORT(modelindex, SRFENT_CHANGED_MODELINDEX)
READENTITY_BYTE(solid, SRFENT_CHANGED_SOLIDMOVETYPE)
READENTITY_BYTE(movetype, SRFENT_CHANGED_SOLIDMOVETYPE)
READENTITY_INT(flags, SRFENT_CHANGED_FLAGS)
READENTITY_COORD(mins[0], SRFENT_CHANGED_SIZE)
READENTITY_COORD(mins[1], SRFENT_CHANGED_SIZE)
READENTITY_COORD(mins[2], SRFENT_CHANGED_SIZE)
READENTITY_COORD(maxs[0], SRFENT_CHANGED_SIZE)
READENTITY_COORD(maxs[1], SRFENT_CHANGED_SIZE)
READENTITY_COORD(maxs[2], SRFENT_CHANGED_SIZE)
READENTITY_BYTE(frame, SRFENT_CHANGED_FRAME)
READENTITY_FLOAT(skin, SRFENT_CHANGED_SKIN)
READENTITY_FLOAT(effects, SRFENT_CHANGED_EFFECTS)
READENTITY_SHORT(m_iBody, SRFENT_CHANGED_BODY)
READENTITY_FLOAT(scale, SRFENT_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[0], SRFENT_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[1], SRFENT_CHANGED_SCALE)
READENTITY_FLOAT(m_vecAxialScale[2], SRFENT_CHANGED_SCALE)
READENTITY_COORD(velocity[0], SRFENT_CHANGED_VELOCITY)
READENTITY_COORD(velocity[1], SRFENT_CHANGED_VELOCITY)
READENTITY_COORD(velocity[2], SRFENT_CHANGED_VELOCITY)
READENTITY_COORD(avelocity[0], SRFENT_CHANGED_ANGULARVELOCITY)
READENTITY_COORD(avelocity[1], SRFENT_CHANGED_ANGULARVELOCITY)
READENTITY_COORD(avelocity[2], SRFENT_CHANGED_ANGULARVELOCITY)
READENTITY_BYTE(m_iRenderMode, SRFENT_CHANGED_RENDERMODE)
READENTITY_BYTE(m_iRenderFX, SRFENT_CHANGED_RENDERMODE)
READENTITY_COLOR(m_vecRenderColor[0], SRFENT_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_vecRenderColor[1], SRFENT_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_vecRenderColor[2], SRFENT_CHANGED_RENDERCOLOR)
READENTITY_COLOR(m_flRenderAmt, SRFENT_CHANGED_RENDERAMT)
READENTITY_ANGLE(m_flBoneControl1, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl2, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl3, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl4, SRFENT_CHANGED_CONTROLLER)
READENTITY_ANGLE(m_flBoneControl5, SRFENT_CHANGED_CONTROLLER)
if (scale == 0.0)
scale = 1.0f;
if (flChanged & SRFENT_CHANGED_SIZE)
setsize(this, mins * scale, maxs * scale);
if (flChanged & SRFENT_CHANGED_BODY)
setcustomskin(this, "", sprintf("geomset 0 %i\ngeomset 1 %i\n", m_iBody, m_iBody));
}
#ifdef CLIENT
void
NSSurfacePropEntity::RenderFire(void)
{
@ -763,21 +629,7 @@ NSSurfacePropEntity::predraw(void)
RenderFire();
return super::predraw();
}
#endif
void
NSSurfacePropEntity::SetModel(string newModel)
{
NSRenderableEntity::SetModel(newModel);
#ifdef SERVER
if (model && HasPropData() == false) {
m_iPropData = PropData_ForModel(model);
}
#endif
}
#ifdef CLIENT
void
NSSurfacePropEntity_ReadEntity(bool new)
{
@ -790,3 +642,15 @@ NSSurfacePropEntity_ReadEntity(bool new)
rend.ReceiveEntity(new, fl);
}
#endif
void
NSSurfacePropEntity::SetModel(string newModel)
{
NSRenderableEntity::SetModel(newModel);
#ifdef SERVER
if (model && HasPropData() == false) {
m_iPropData = PropData_ForModel(model);
}
#endif
}

View File

@ -461,7 +461,7 @@ SurfData_Impact(entity e, vector org, vector ang)
SurfData_ImpactID_Net(texdata, org, ang);
} else
SurfData_Impact_SurfaceParm(e, org, ang);
} else { /* anything with takedamage = DAMAGE_YES is a NSurfacePropEntity. */
} else { /* anything with else is a NSurfacePropEntity. */
NSSurfacePropEntity foo = (NSSurfacePropEntity)e;
if (foo.HasSurfaceData() && foo.GetSurfaceData(SURFDATA_MATERIAL) != -1)