Marco Cawthorne
ff649187ee
env_sprite: Update QUAKED comment to mention 'material' key.
2024-03-24 20:12:10 -07:00
Marco Cawthorne
6f2115c45f
GS-EntBase: Fix formatting in a few class definitions
2023-10-03 10:54:49 -07:00
Marco Cawthorne
b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
2023-09-19 23:01:59 -07:00
Marco Cawthorne
7709c579c3
Minor documentation enhancements, QuakeEd entity comment color changes
2023-03-13 02:04:31 -07:00
Marco Cawthorne
2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
...
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
Marco Cawthorne
94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
2022-12-13 17:52:20 -08:00
Marco Cawthorne
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
2022-12-06 15:04:07 -08:00
Marco Cawthorne
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
Marco Cawthorne
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
Marco Cawthorne
df738da436
Get rid of src/gs-entbase/shared/{baseentity.h,env_sprite.h}
2022-07-20 16:38:12 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00