Marco Cawthorne
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
a9b25c2f6f
Client: Regular prints will now use Font_DrawText.
2022-05-12 11:43:32 -07:00
Marco Cawthorne
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Marco Cawthorne
d8a8f07432
Client: make sure customphysics is set 'Empty' on monsters, clients
2022-03-03 23:31:59 -08:00
Marco Cawthorne
9765f4662b
Organize cmd.qc and fix centerprints from being 'font ambigious'. Use
...
the console font for now (like GoldSrc would, for example)
2022-03-03 16:13:30 -08:00
Marco Cawthorne
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
...
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00