Marco Cawthorne
e64bc2ca8e
Networking: Make sure level transitions don't miss player entity setup
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packets
2019-09-08 12:59:17 +02:00
Marco Cawthorne
875dc52c96
Networking: Add keepalive packet for players, so that prediction doesn't break.
2019-09-08 12:17:46 +02:00
Marco Cawthorne
4da3cf5079
Prediction: Roll back .viewzoom, as that was forgotten about before.
2019-09-08 12:16:27 +02:00
Marco Cawthorne
3112040047
old_viewofs should really be a float.
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Made PlayerDisconnect SendFlag more explicit.
2019-09-07 21:09:18 +02:00
Marco Cawthorne
44479cd637
Networking improvements. Make player entities and NPC networking
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conditional. Only changed fields are networked. This is because the overall
design seems mature enough.
2019-09-07 21:01:05 +02:00
Marco Cawthorne
31750420be
Remove/Fix sounds that were named wrong or missing.
2019-09-07 08:39:28 +02:00
Marco Cawthorne
63d91bb40e
HL/SH: Make the ammo type icon affected by the ammo2/3 alpha
2019-09-07 07:47:11 +02:00
Marco Cawthorne
137a44dac4
Cleaned up spraylogo.cpp a bit.
2019-09-07 06:21:27 +02:00
Marco Cawthorne
27707e37b6
Move things from the root src/ dir into the src/shared folder, as that
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makes the most sense.
2019-09-07 05:50:44 +02:00
Marco Cawthorne
f4ced97ad0
Started documenting map entities via QUAKED style comments.
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Use the mk_mapdef.sh script to generate a radiant compatible entities.def
file.
2019-09-07 05:37:06 +02:00
Marco Cawthorne
98e7bdef03
Spraylogos: Illuminate them with getlight()
2019-09-05 18:11:01 +02:00
Marco Cawthorne
396e811850
Scientist Hunt: Fixed weapon kill icon info.
2019-09-05 04:47:43 +02:00
Marco Cawthorne
5aa167d4af
Added graphical obituaries for HL/SH.
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The way the weapon is chosen is not yet final. I'm just tired and don't
feel like engineering the damage stuff right now.
2019-09-04 18:11:55 +02:00
Marco Cawthorne
53a12821e1
Cleaned up the damage routines to prepare for a bunch of new changes
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related to obituaries etc.
Also added support for headshots. Right now they'll explode scientists'
heads so that's hilarious.
2019-09-04 10:38:39 +02:00
Marco Cawthorne
9f68bc97e1
Scientist Hunt: Tweak the chainsaw for a bit animation wise.
2019-09-04 04:40:05 +02:00
Marco Cawthorne
0841eb65f0
Scientist Hunt: Set the double barrel muzzle flash.
2019-09-04 04:39:46 +02:00
Marco Cawthorne
bc4bd0580d
Scientist Hunt: Tweak the Hammer to not violate our precious ears
2019-09-04 04:39:16 +02:00
Marco Cawthorne
50c1aced6e
Handle muzzleflashes differently.
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Originally I thought that the model event calls would decide which
muzzleflash to use. It WORKED close enough for CS afterall. It turns out
that the numbers must relate to size or something else which I have yet
to figure out. Either way this unbreaks muzzleflashes in Half-Life and soon
when I port the weapons from CS' system over to the predicted weapon system
from FreeHL, they'll get it too.
2019-09-04 03:57:06 +02:00
Marco Cawthorne
b70eb4b7ce
Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version.
2019-09-03 04:58:49 +02:00
Marco Cawthorne
978a0dd865
Added initial func_guntarget and trigger_autosave.
2019-09-01 22:39:56 +02:00
Marco Cawthorne
a6c53e9a7c
vid_reload/restart will now refresh decal shaders.
2019-09-01 04:52:49 +02:00
Marco Cawthorne
0456322d28
Removed cstrike's player.cpp as it's unused.
2019-09-01 04:38:35 +02:00
Marco Cawthorne
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00