Marco Cawthorne
22763a61ff
Fixed HORRIBLE Damage_Radius behaviour.
...
Basically the damage value from the parameter was modified which resulted
in every entity found that's damaged taking damage away from every entity
that's potentially affected by the radius damage.
In Half-Life the armor skip would also be ignored, resulting that the
command 'kill' would not do much when wearing a fully charged HEV suit.
2019-09-03 05:01:35 +02:00
Marco Cawthorne
b70eb4b7ce
Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version.
2019-09-03 04:58:49 +02:00
Marco Cawthorne
7a34587038
Set some debugging hulls for the player spawns.
2019-09-02 04:20:09 +02:00
Marco Cawthorne
978a0dd865
Added initial func_guntarget and trigger_autosave.
2019-09-01 22:39:56 +02:00
Marco Cawthorne
7cc9a73cbd
Scientist Hunt: Adopt 'valve' chat parsing that was more reliable.
2019-09-01 10:37:20 +02:00
Marco Cawthorne
0e70bc0ab6
Half-Life: Add early ammo definitions for ammo_mp5clip and ammo_mp5grenades
2019-09-01 10:09:49 +02:00
Marco Cawthorne
3dee62271f
Half-Life: Let items trigger targets. Required for Hazard Course at least.
2019-09-01 10:08:59 +02:00
Marco Cawthorne
afa60a0482
Half-Life: Start with suit in deathmatch.
2019-09-01 10:08:31 +02:00
Marco Cawthorne
05980cfb3e
Half-Life: Only use flashlight when ITEM_SUIT is present.
2019-09-01 10:08:17 +02:00
Marco Cawthorne
106604661b
Tweaking footsteps sound sensitivity a little.
2019-09-01 08:00:01 +02:00
Marco Cawthorne
15181308f8
Counter-Strike: Add item_suit, so that the training works again.
2019-09-01 06:59:09 +02:00
Marco Cawthorne
dee8eb2fd8
Updated progs.src file paths.
2019-09-01 05:23:24 +02:00
Marco Cawthorne
b3acf9b715
Moving game specifics .src files into their own dirs.
2019-09-01 05:06:43 +02:00
Marco Cawthorne
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00