Marco Cawthorne
f38bf28b9e
Go over the default.cfg's of all the example games. Make it so that
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Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
Marco Cawthorne
5e821a5651
Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
2020-08-31 10:56:31 +02:00
Marco Cawthorne
80c5cdc5f9
Half-Life: Fix the bug that WEAPON_SNARK doesn't get removed from the inventory when all snarks have been deployed.
2020-07-12 00:00:41 +02:00
Marco Cawthorne
18627889f9
Half-Life: Fix WEAPON_SNARK in multiplayer, targetting
2020-07-07 23:41:35 +02:00
Marco Cawthorne
c709117209
Switch to using spriteframe() for HUD sprites in valve, scihunt
2020-05-31 12:54:04 +02:00
Marco Cawthorne
674206349a
Half-Life: Fix crash with obituaries and invalid weapons.
2020-05-04 05:48:19 +02:00
Marco Cawthorne
fc3f124d24
Progs.src for server-side codebases are much simpler now, player class now
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inherits the base_player class, which is a new addition.
2020-05-03 05:26:06 +02:00
Marco Cawthorne
b7c2c61a88
Obituaries: We now read hud.txt for the icons, so we no longer have to
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define them inside the code. This should automate quite a bit of legwork
2020-05-02 02:36:37 +02:00
Marco Cawthorne
0c0b9938b7
Went over weapon-drop logic to handle ammo, undroppable weapons.
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Added basic intermission logic to HL:DM for fraglimit/timelimit being hit.
Cleaned up WeaponAPI to get rid of killicons, which should be handled
elsewhere.
2020-04-26 13:17:19 +02:00
Marco Cawthorne
d72fc4d17c
FX: Cleaned up inits and organized everything into the relevant game
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specific directories, so mods can now inherit/override effects easier.
2020-04-23 03:13:29 +02:00
Marco Cawthorne
d0ec99b5b1
CBaseEntity: Got rid of all the net_ attributes (except origin, angles)
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which should give us a lil boost since we no longer need to save that
much mem.
2020-04-22 23:33:18 +02:00
Marco Cawthorne
bfacfc5e71
Half-Life: Added more verbose assignments for readability.
2020-04-22 12:47:01 +02:00
Marco Cawthorne
324fadd668
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
Marco Cawthorne
f43bc2cf32
update copyright dates because I've been forgetting all year.
2020-04-07 14:46:23 +02:00
Marco Cawthorne
2e1b2846da
Some prediction fixes?
2020-04-06 11:14:40 +02:00
Marco Cawthorne
a7fc08f857
Footsteps are more unified across BSP versions, can easily be extended
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and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
Marco Cawthorne
45c18f6a7f
Valve: Skill system now affects the weapons as it should. Didn't do it on
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the ones that need a lot more work.
2020-04-03 09:11:08 +02:00
Marco Cawthorne
2ceb72c9e4
Valve: Make most weapons use sound shader definition scripts.
2020-04-02 23:39:27 +02:00
Marco Cawthorne
54e982bc14
More work done on monstermaker in the gs-entbase. Needs a lot of testing.
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Finally precaching player-models.
Fixed some crosshair arrangements in Opfor.
2020-04-01 20:10:31 +02:00
Marco Cawthorne
af53ab36ef
Improved entity documentation, added cl_hudaspect variable so that
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you can control how close the elements are to the center of the screen.
2020-04-01 18:43:09 +02:00
Marco Cawthorne
db8c10eeac
Valve: Fixed WEAPON_TRIPMINE and WEAPON_SNARK and tweaked some player
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animation stuff
2020-04-01 16:00:00 +02:00
Marco Cawthorne
82d9027873
Added support for chaptertitle worldspawn key.
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Valve: Added monster_snark and monster_tripmine. Although they don't work
as such fully yet.
Pain/Death are properly part of the player class.
Added own music track networking so we can skip the looping business,
which is currently broken in the engine.
Shoved some gamerule specific stuff around so there's more shared code
between the mods.
2020-03-26 23:07:13 +01:00
Marco Cawthorne
2bb8bd00cf
Moved Death and Pain methods into CBaseEntity.
2020-03-25 22:35:05 +01:00
Marco Cawthorne
66b629b83a
Valve: Basic weapon pickup notification, cl_autoweaponswitch
2020-03-24 16:20:58 +01:00
Marco Cawthorne
223d740448
Effect_Blood can now take 'color' as a parameter. Also added some basic
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trails which will be shoved into the client-side asap.
2020-03-24 11:20:21 +01:00
Marco Cawthorne
32b7791b2b
Add internal support for damage types. still a few more useful ones to add
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on a per-case basis.
2019-09-29 01:54:29 +02:00
Marco Cawthorne
91d1c2250f
Use the predictable input_sequence variable for some random sequences.
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This will soon be replaced by a more elaborate shared random number
generator of sorts.
2019-09-17 20:46:00 +02:00
Marco Cawthorne
18fda226f6
Updated Damage_Apply and TraceAttack functions to cache which weapon was
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used to attack.
Also a few more weapon fixes. When will it ever be done???
2019-09-17 02:29:00 +02:00
Marco Cawthorne
8985a8f373
Added ammo culling for Half-Life
2019-09-15 23:55:18 +02:00
Marco Cawthorne
c46a49261c
Redid weapon pickup logic for the weapon API.
2019-09-13 07:22:17 +02:00
Marco Cawthorne
bf5c78fab2
Opposing Force: Initial commit of weapons.
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Includes some networking fixes so we can actually use 32bits of items.
That's what these mods are good for - testing the infrastructure.
2019-09-12 01:20:03 +02:00
Marco Cawthorne
63d91bb40e
HL/SH: Make the ammo type icon affected by the ammo2/3 alpha
2019-09-07 07:47:11 +02:00
Marco Cawthorne
98e7bdef03
Spraylogos: Illuminate them with getlight()
2019-09-05 18:11:01 +02:00
Marco Cawthorne
5aa167d4af
Added graphical obituaries for HL/SH.
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The way the weapon is chosen is not yet final. I'm just tired and don't
feel like engineering the damage stuff right now.
2019-09-04 18:11:55 +02:00
Marco Cawthorne
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00