Commit Graph

25 Commits

Author SHA1 Message Date
Marco Cawthorne f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
Marco Cawthorne c709117209 Switch to using spriteframe() for HUD sprites in valve, scihunt 2020-05-31 12:54:04 +02:00
Marco Cawthorne 674206349a Half-Life: Fix crash with obituaries and invalid weapons. 2020-05-04 05:48:19 +02:00
Marco Cawthorne b7c2c61a88 Obituaries: We now read hud.txt for the icons, so we no longer have to
define them inside the code. This should automate quite a bit of legwork
2020-05-02 02:36:37 +02:00
Marco Cawthorne 0c0b9938b7 Went over weapon-drop logic to handle ammo, undroppable weapons.
Added basic intermission logic to HL:DM for fraglimit/timelimit being hit.
Cleaned up WeaponAPI to get rid of killicons, which should be handled
elsewhere.
2020-04-26 13:17:19 +02:00
Marco Cawthorne d72fc4d17c FX: Cleaned up inits and organized everything into the relevant game
specific directories, so mods can now inherit/override effects easier.
2020-04-23 03:13:29 +02:00
Marco Cawthorne bfacfc5e71 Half-Life: Added more verbose assignments for readability. 2020-04-22 12:47:01 +02:00
Marco Cawthorne 324fadd668 Spring cleaning. Prepare for summer! Fixed lots of bugs too:
v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
Marco Cawthorne f43bc2cf32 update copyright dates because I've been forgetting all year. 2020-04-07 14:46:23 +02:00
Marco Cawthorne a7fc08f857 Footsteps are more unified across BSP versions, can easily be extended
and cover more types of materials even on HL BSP maps.
Improved documentation for QUAKED comments.
Seperated skill file for valve into its own little thing.
2020-04-03 12:12:11 +02:00
Marco Cawthorne 45c18f6a7f Valve: Skill system now affects the weapons as it should. Didn't do it on
the ones that need a lot more work.
2020-04-03 09:11:08 +02:00
Marco Cawthorne 2ceb72c9e4 Valve: Make most weapons use sound shader definition scripts. 2020-04-02 23:39:27 +02:00
Marco Cawthorne af53ab36ef Improved entity documentation, added cl_hudaspect variable so that
you can control how close the elements are to the center of the screen.
2020-04-01 18:43:09 +02:00
Marco Cawthorne 94e4d80e39 Valve: Give WEAPON_RPG some punch when firing 2020-04-01 12:23:52 +02:00
Marco Cawthorne 4bdefa4cd7 Big commit, list of additions:
Added stubs for a variety of monsters for 'valve' which a few mods inherit.
Added support for the 'vote' and 'callvote' command.
Made env_laser network some info to the clients, kinda rough because
we're working around some engine iffyness with CSQC ents right now.
Updated the menu so that the server-lists for Internet and LAN games are
a bit more helpful.
Made the CBaseMonster class for useful for the future.
Fixed setting of transparency for all entities.
2020-03-25 13:58:19 +01:00
Marco Cawthorne 66b629b83a Valve: Basic weapon pickup notification, cl_autoweaponswitch 2020-03-24 16:20:58 +01:00
Marco Cawthorne 223d740448 Effect_Blood can now take 'color' as a parameter. Also added some basic
trails which will be shoved into the client-side asap.
2020-03-24 11:20:21 +01:00
Marco Cawthorne 32b7791b2b Add internal support for damage types. still a few more useful ones to add
on a per-case basis.
2019-09-29 01:54:29 +02:00
Marco Cawthorne 18fda226f6 Updated Damage_Apply and TraceAttack functions to cache which weapon was
used to attack.

Also a few more weapon fixes. When will it ever be done???
2019-09-17 02:29:00 +02:00
Marco Cawthorne 8f9ae9c3bb Half-Life: Make WEAPON_RPG's laser toggable 2019-09-16 09:27:38 +02:00
Marco Cawthorne 8985a8f373 Added ammo culling for Half-Life 2019-09-15 23:55:18 +02:00
Marco Cawthorne c46a49261c Redid weapon pickup logic for the weapon API. 2019-09-13 07:22:17 +02:00
Marco Cawthorne 63d91bb40e HL/SH: Make the ammo type icon affected by the ammo2/3 alpha 2019-09-07 07:47:11 +02:00
Marco Cawthorne 5aa167d4af Added graphical obituaries for HL/SH.
The way the weapon is chosen is not yet final. I'm just tired and don't
feel like engineering the damage stuff right now.
2019-09-04 18:11:55 +02:00
Marco Cawthorne b604077d0b Renamed /Source to /src 2019-09-01 04:35:37 +02:00
Renamed from Source/shared/valve/w_rpg.c (Browse further)