Marco Cawthorne
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f38bf28b9e
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Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
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2020-12-12 01:54:00 +01:00 |
Marco Cawthorne
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a95440b9f9
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env_projectedtexture: Add custom pattern support and show it off in test_dlights
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2020-12-11 21:18:30 +01:00 |
Marco Cawthorne
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0c7d5e7512
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env_projectedtexture: Add support for FarZ, NearZ and updated QUAKED comment
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2020-11-28 12:31:01 +01:00 |
Marco Cawthorne
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82f1d841cb
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env_projectedtexture: Get rid of 'start_active', as this entity uses
spawnflag bit 1 to assess the initial state.
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2020-11-27 22:44:11 +01:00 |
Marco Cawthorne
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1429abc223
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env_projectedtexture: Add 'SpotlightTexture' Input.
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2020-11-27 22:30:29 +01:00 |
Marco Cawthorne
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1a3dca71ec
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env_projectedtexture: Initial implementation, updated map test_dlights.
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2020-11-27 19:23:21 +01:00 |