Marco Cawthorne
86dfb3ff1a
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
Marco Cawthorne
7fe51a3fa5
Platform: Fix missing return value change for Achievement_RequestStarts
2022-12-30 11:54:07 -08:00
Marco Cawthorne
27b0c26a12
Documentation improvements for platform, vgui etc. headers and files.
2022-12-30 00:15:10 -08:00
Marco Cawthorne
0891d9ea65
Platform: Set net_masterextra1 to broadcast.
2022-11-30 22:25:08 -08:00
Marco Cawthorne
74b61f35ed
Print a warning + backtrace when we manually call remove() on an entity that hasn't been destroyed properly.
2022-11-30 16:47:24 -08:00
Marco Cawthorne
bc2f56b6d1
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
...
Change some type names around for consistency.
2022-08-10 16:51:26 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
25c54af62c
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
Marco Cawthorne
36b9661abd
Platform: Go over some of the RichPresence APIs I was working on.
2022-04-25 17:00:13 -07:00
Marco Cawthorne
bd63874118
Menu-FN: Bring back the updater functionality, as improvements to the engine's package manager have been done
2022-04-01 12:17:36 -07:00
Marco Cawthorne
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Marco Cawthorne
bcf9e2e758
Cleaning up some warnings.
2022-02-01 13:37:21 -08:00
Marco Cawthorne
eb85121716
Add BUILD_ODE build.cfg setting. Add stubs for platform specific functions
...
like achievements, rich presense. Minor GLSL adjustments.
2021-11-20 17:27:52 +01:00