Marco Cawthorne
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f96b41bc2e
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NSSurfacePropEntity: Ignore view_ofs in GetEyePos() when we're a spectator.
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2023-10-11 01:05:37 -07:00 |
Marco Cawthorne
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19d6f22dc4
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NSIO: add TransitionComplete() method for easier handling of entities post level-transition.
NSRenderableEntity: Default renderamt to 0.
Also use Read*() methods within all of the base classes their SpawnKey() methods.
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2023-10-03 11:02:47 -07:00 |
Marco Cawthorne
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4f699aae6e
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Monster spawning position and scripted sequence fixes. Also leave movetype of LEAVECORPSE scripted sequence entities alone or else it breaks of1a1's G-Man
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2023-09-20 22:42:11 -07:00 |
Marco Cawthorne
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d9d3220833
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NSRenderableEntity: various tweaks to networking, env_glow
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2023-09-20 15:09:23 -07:00 |
Marco Cawthorne
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bd470605a3
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Exterminate FX_Explosion, FX_Spark and FX_Impact references.
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2023-07-24 14:14:20 -07:00 |
Marco Cawthorne
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159756889f
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New PropData API function: BreakModel_Entity(NSSurfacePropEntity target, vector dir, float speed);
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2023-07-17 11:33:44 -07:00 |
Marco Cawthorne
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e27518b672
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NSSurfacePropEntity: network 'axialscale' rendering tweak
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2023-07-08 23:37:34 -07:00 |
Marco Cawthorne
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9e6a203a02
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Shared: Go over the various base classes and bring Save/Restore methods up to date.
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2023-07-07 23:34:58 -07:00 |
Marco Cawthorne
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d5bb5f933d
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NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)'
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2023-06-28 14:19:47 -07:00 |
Marco Cawthorne
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31774ce3f1
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EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
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2023-06-20 21:19:00 -07:00 |
Marco Cawthorne
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1bb1fe705d
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NSSurfacePropEntity: add SetBloodColor/GetBloodColor methods
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2023-06-01 10:30:51 -07:00 |
Marco Cawthorne
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6078d31f12
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NSMonster: add methods SetEyePos, and cvar r_showViewCone.
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2023-05-17 08:59:26 -07:00 |
Marco Cawthorne
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09a0e2de52
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func_breakable: Fix entities not playing break sounds/models when no 'material' key is set.
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2023-05-01 06:16:28 -07:00 |
Marco Cawthorne
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cd3023eeba
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Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC)
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2023-04-22 02:45:58 -07:00 |
Marco Cawthorne
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3a755aaba7
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NSSurfacePropEntity: add SetCanBleed() and CanBleed() methods to abstract the old iBleeds field.
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2023-04-22 01:05:27 -07:00 |
Xylemon
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19d7f30cc4
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Replace some Hide calls with Disappear and we don't need this check in TalkMonster anymore
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2023-01-17 13:37:03 -08:00 |
Marco Cawthorne
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1069468be1
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Client: add cvar net_debugUpdates, to show which entity updates.
NSSurfacePropEntity: Add method: TimeSinceDeath()
Also further improvements to consistency of cvars, etc.
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2023-01-08 13:18:57 -08:00 |
Marco Cawthorne
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56ec44700a
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Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
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2022-12-06 15:04:07 -08:00 |
Marco Cawthorne
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e499a7d484
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
Marco Cawthorne
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146051dd67
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
Marco Cawthorne
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7228c0d43a
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NS{Entity,RenderableEntity,SurfacePropEntity}: network avelocity in a separate check
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2022-08-11 14:19:10 -07:00 |
Marco Cawthorne
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bc2f56b6d1
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
Change some type names around for consistency.
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2022-08-10 16:51:26 -07:00 |
Marco Cawthorne
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2526751db1
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Clean up some areas where float logic happens to prepare for the compiler flag 'assumeint'
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2022-08-10 16:15:44 -07:00 |
Marco Cawthorne
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517614fd37
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Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
AI noes recalculates their route in case of a loaded savegame... And much more.
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2022-08-10 14:24:06 -07:00 |
Marco Cawthorne
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5ca96bbcd9
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
Marco Cawthorne
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baab5c931c
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NSView: Take over some duties
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2022-07-29 16:25:02 -07:00 |
Marco Cawthorne
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2a220fb331
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
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2022-07-19 15:22:15 -07:00 |