Commit Graph

459 Commits

Author SHA1 Message Date
Marco Cawthorne 9f68bc97e1 Scientist Hunt: Tweak the chainsaw for a bit animation wise. 2019-09-04 04:40:05 +02:00
Marco Cawthorne 0841eb65f0 Scientist Hunt: Set the double barrel muzzle flash. 2019-09-04 04:39:46 +02:00
Marco Cawthorne bc4bd0580d Scientist Hunt: Tweak the Hammer to not violate our precious ears 2019-09-04 04:39:16 +02:00
Marco Cawthorne 50c1aced6e Handle muzzleflashes differently.
Originally I thought that the model event calls would decide which
muzzleflash to use. It WORKED close enough for CS afterall. It turns out
that the numbers must relate to size or something else which I have yet
to figure out. Either way this unbreaks muzzleflashes in Half-Life and soon
when I port the weapons from CS' system over to the predicted weapon system
from FreeHL, they'll get it too.
2019-09-04 03:57:06 +02:00
Marco Cawthorne b70eb4b7ce Counter-Strike: Bring back the scoreboard, as it wasn't interactive anyway. Maybe in the future there will be some fancy VGUI version. 2019-09-03 04:58:49 +02:00
Marco Cawthorne 978a0dd865 Added initial func_guntarget and trigger_autosave. 2019-09-01 22:39:56 +02:00
Marco Cawthorne a6c53e9a7c vid_reload/restart will now refresh decal shaders. 2019-09-01 04:52:49 +02:00
Marco Cawthorne 0456322d28 Removed cstrike's player.cpp as it's unused. 2019-09-01 04:38:35 +02:00
Marco Cawthorne b604077d0b Renamed /Source to /src 2019-09-01 04:35:37 +02:00