Marco Cawthorne
822a7221b2
WIP pmove, AI, etc. changes
2024-04-22 15:11:12 -07:00
Marco Cawthorne
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
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them more consistent. Warnings are in yellow, while errors are in red.
New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.
SP level transitions should also be more reliable now in terms of
transferring entities and the like.
Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne
05ed789f9a
trigger_camera: Hacks that'll make it work (for now)
2023-10-11 01:05:40 -07:00
Marco Cawthorne
9110da2cec
trigger_once/multiple/teleport/camera, prop_rope: Save/Restore fixes
2023-10-03 11:00:28 -07:00
Marco Cawthorne
b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
2023-09-19 23:01:59 -07:00
Marco Cawthorne
7709c579c3
Minor documentation enhancements, QuakeEd entity comment color changes
2023-03-13 02:04:31 -07:00
Marco Cawthorne
86dfb3ff1a
Fix various compiler warnings.
2023-02-14 12:54:06 -08:00
Marco Cawthorne
b2925d46e4
Lots of small clean ups and microoptimisations. ambient_generic has also been fixed in multiplayer and made to save more bandwidth.
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Rename a bunch of cvars to be more in a more consitent style similar to later id Tech games.
2023-01-05 23:41:48 -08:00
Marco Cawthorne
2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
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trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
Marco Cawthorne
94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
2022-12-13 17:52:20 -08:00
Marco Cawthorne
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
2022-12-06 15:04:07 -08:00
Marco Cawthorne
31bb9b4042
Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
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Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
2022-08-31 13:24:55 -07:00
Marco Cawthorne
517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
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AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne
6d8273331a
Client: Replace rogue setproperty calls with ones talking to our g_view object
2022-08-05 21:15:19 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
a463498f60
Huge cleanup. Add initial code for the revamped material definition system.
2022-06-01 17:38:52 -07:00
Marco Cawthorne
e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow.
2022-04-02 00:10:25 -07:00
Marco Cawthorne
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Marco Cawthorne
8cb4c35e23
Remove SendFlags with constants from NSEntity and peers, make full use
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of EvaluateEntity() to decide which attributes to send network updates of.
2022-02-18 00:30:24 -08:00
Marco Cawthorne
06d07738b6
Clean up the base classes, get rid of having to manually include the entbase
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defs.h for the respective progs.
2022-01-20 16:23:29 -08:00
Marco Cawthorne
249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
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and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne
56a616ec8b
CBaseEntity: Add reliable methods to query what certain attributes where
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when the entity first spawned. (e.g. GetSpawnOrigin())
2021-09-16 17:34:56 +02:00
Marco Cawthorne
fd05c2419c
Minor cleanup of SendFlags assignments, fix for 'sv respawn_ents' affecting players.
2021-09-01 22:11:30 +02:00
Marco Cawthorne
50c3f27a69
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
Marco Cawthorne
d744bf2272
GS-Entbase: QUAKED comment improvements for level editors
2021-07-14 11:49:30 +02:00
Marco Cawthorne
1485544b91
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
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Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
Marco Cawthorne
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
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for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00