Marco Cawthorne
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8ba5bc56d2
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Sound: Added 'distshader' keyword support... which will play a
another sound definition at global attenuation (explosions like this)
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2021-09-02 10:10:27 +02:00 |
Marco Cawthorne
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64745eb23c
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Overhaul prediction routines by boxing the generic client attributes away
from the game specific code. Add some helper macros... clean a whole bunch
up.
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2021-05-08 17:44:16 +02:00 |
Marco Cawthorne
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4b5125d97f
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CBaseEntity: Optimisation in SendEntity regarding predictable defaults.
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2021-01-21 01:29:26 +01:00 |
Marco Cawthorne
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74192c2f78
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Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
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2020-12-12 06:24:48 +01:00 |
Marco Cawthorne
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97d19c1b37
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Add shared/include.src, so we touch gamename/include.src less for global
changes.
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2020-10-30 12:21:00 +01:00 |
Marco Cawthorne
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a025a41e73
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Simplified the client progs.src file for each game massively.
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2020-05-02 23:57:25 +02:00 |