However, since we don't get the full material path currently, the material has to be in the same dir as the model.
This may change if FTEQW exposes the full impact material path.
Surfaceproperty impacts are now fully done on the client. Server has no concept of
impacts beyond the point of announcing them.
The next step: NSTraceAttack should be fully shared between client/server so
that the local player doesn't need to be told about their own EV_SURFIMPACT events
by the server, thus saving a bit of bandwidth.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
entry.qc by pushing more code into external functions. Add support
for mods to override networked events (after we added support for
ent update overrides the other week).