Marco Cawthorne
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736ecb61f8
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TraceAttack: check surfaceflags on world traces, m_iMaterial on anything
else.
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2021-10-15 09:37:51 +02:00 |
Marco Cawthorne
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3bceff6a2c
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Implement and parse the propdata system from Source 2004 and make our
func_breakable entity aware of it.
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2021-09-17 19:31:22 +02:00 |
Marco Cawthorne
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56e07c3f06
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CGameRules: Add MonstersSpawn(), now game-modes can be queried for whether
or not monster entities spawn on init.
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2021-09-16 21:16:37 +02:00 |
Marco Cawthorne
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56a616ec8b
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CBaseEntity: Add reliable methods to query what certain attributes where
when the entity first spawned. (e.g. GetSpawnOrigin())
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2021-09-16 17:34:56 +02:00 |
Marco Cawthorne
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50c3f27a69
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GS-Entbase: Document spawnflags throughly in QUAKED comments.
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2021-07-17 21:04:34 +02:00 |
Marco Cawthorne
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d744bf2272
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GS-Entbase: QUAKED comment improvements for level editors
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2021-07-14 11:49:30 +02:00 |
Marco Cawthorne
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1485544b91
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Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
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2021-05-10 11:33:31 +02:00 |
Marco Cawthorne
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075033e93c
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func_breakable: fix typo in sound shader name
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2021-03-27 09:15:02 +01:00 |
Marco Cawthorne
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0207b52d0f
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func_breakable: Add indepth explanation of SF_TRIGGER in the QUAKED comment
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2021-03-13 04:57:06 +01:00 |
Marco Cawthorne
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |