Marco Cawthorne
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Marco Cawthorne
d8a8f07432
Client: make sure customphysics is set 'Empty' on monsters, clients
2022-03-03 23:31:59 -08:00
Marco Cawthorne
9765f4662b
Organize cmd.qc and fix centerprints from being 'font ambigious'. Use
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the console font for now (like GoldSrc would, for example)
2022-03-03 16:13:30 -08:00
Marco Cawthorne
53f5780ac0
Improvements to console output to make debugging easier, simplified
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entry.qc by pushing more code into external functions. Add support
for mods to override networked events (after we added support for
ent update overrides the other week).
2022-03-03 14:16:02 -08:00
Marco Cawthorne
93124fa6de
base_player: Add Death() method that'll let the client know when to render
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the 'Deathcam'. Also add the mentioned UpdateDeathcam().
2022-03-02 20:37:40 -08:00
Marco Cawthorne
a687d7b330
Various tweaks to documentation inside the codebase, more verbose general
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information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
2022-02-23 01:17:05 -08:00
Marco Cawthorne
084414db40
Client: Fix bug where muzzleflashes wouldn't show up in FreeHL.
2022-02-22 12:01:31 -08:00
Marco Cawthorne
1d9ade7319
NSEntity: Add ClientRemove() method so sub-classes can control what happens
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when a SSQC ent representation is removed from the client.
prop_vehicle_drivable: All sorts of tweaks, lots subject to change.
VGUI elements now get a callback when the resolution gets resized, so they
get a chance to reposition themselves.
Deprecate function ClientGame_EntityRemove().
2022-02-17 22:16:35 -08:00
Marco Cawthorne
47a37af545
Client: Allow mods to override entity updates of gs-entbase.
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prop_vehicle_drivable: Initial work towards suspension.
2022-02-11 17:09:08 -08:00
Marco Cawthorne
f118e34792
Client: Verify our pSeat player entity directly, don't assume 'self' is the
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player in CSQC_Parse_Event and CSQC_Input_Frame.
2022-02-10 13:31:57 -08:00
Marco Cawthorne
bef8dfb117
Base: Some minor edits to facilitate the TW akimbo weapons (clean this later...)
2022-02-04 15:24:43 -08:00
Marco Cawthorne
bcf9e2e758
Cleaning up some warnings.
2022-02-01 13:37:21 -08:00
Marco Cawthorne
a3a5f9d626
Client: Some fixes for handling player/spectator classes, both share now the
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same parent class on both client and server. Fix crash with spectators and
input-frame overrides. Add 'additive' command to fontdefs.
2022-01-31 17:38:01 -08:00
Marco Cawthorne
eb01a1d8d2
Client: Add helper functions for right-aligned text drawing.
2022-01-31 17:04:08 -08:00
Marco Cawthorne
155b8c343b
Font_StringWidth: Fix me being tired and not returning anything valid in this
2022-01-31 16:21:09 -08:00
Marco Cawthorne
7bcd03c05e
Client: Change Font_GetStringWidth() to Font_StringWidth().
2022-01-31 15:39:08 -08:00
Marco Cawthorne
e11465018f
Client: Allow base_player and spectator classes to override CSQC_Input_Frame
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with a new method: ClientInputFrame.
2022-01-31 15:31:07 -08:00
Marco Cawthorne
419e89e861
Client: Some minor work towards making the textmenu/game_text code respect
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actual font data handled by Nuclide via external fontdef files.
2022-01-31 13:57:30 -08:00
Marco Cawthorne
578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
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add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
Marco Cawthorne
f0a8fa0889
Client: Games can now override base-Nuclide commands.
2022-01-25 20:06:40 -08:00
Marco Cawthorne
06d07738b6
Clean up the base classes, get rid of having to manually include the entbase
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defs.h for the respective progs.
2022-01-20 16:23:29 -08:00
Marco Cawthorne
758b28346d
Client: Add fade.h and add definition in worldspawn's QUAKED comment for
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startdark.
2022-01-02 21:21:06 -08:00
Marco Cawthorne
d375ec5f93
Client: Implement "startdark" key from worldspawn. Which is responsible for
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the fade-in effect in c0a0 for example.
2022-01-02 21:04:55 -08:00
Marco Cawthorne
cad1dfbcfe
Waypoint-system: You can now unlink waypoints (either one or two way...)
2021-12-18 17:50:43 -08:00
Marco Cawthorne
e45c41610c
Client: Flip the first two entries under the link sub-menu in way_menu.
2021-12-18 16:38:35 -08:00
Marco Cawthorne
5637d49189
Waypoint-system: Add 'sv way addnear' which will create a node auto-linked
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to the nearest node to the player.
2021-12-18 16:36:51 -08:00
Marco Cawthorne
30e0ca9ad5
Client: Auto-load waypoints for current map when first opening way_menu.
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Add cvar: way_autoload
2021-12-18 16:27:28 -08:00
Marco Cawthorne
c2e4050bae
Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
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respects the 'damagetype' field. Add CSQC_UpdateSeat to make querying of
the current player seat easier (splitscreen).
2021-12-17 18:20:30 -08:00
Marco Cawthorne
c8a6b1f123
Added support for _detail.txt definitions, allowing maps to specify detail
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textures. New cvars: r_detailtextures, r_detailtexture_xscale, r_detailtexture_yscale.
2021-12-15 11:17:25 -08:00
Marco Cawthorne
1e31ab2955
Following last commit, we allocate EFX data statically up-front too.
2021-11-15 03:59:39 +01:00
Marco Cawthorne
a8e4cd5748
NSEntity: Make sure .scale affects SetSize() calls and is updated with
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SetModel() calls. Also keep track of original .mins/.maxs in case scale
changes.
2021-11-10 02:33:31 +01:00
Marco Cawthorne
b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
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that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00
Marco Cawthorne
a48baff2d1
Menu-FN: Add a hack around drawtextfield(), wasting QC asm instructions in
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the process for something as simple as specifying character size.
2021-11-06 11:17:54 +01:00
Marco Cawthorne
24070f9e37
Client: Secondary attack will now hide the weapon selection HUD overlay.
2021-11-06 08:24:12 +01:00
Marco Cawthorne
c22b001f60
Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
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font info through our internal font_s data structure.
2021-11-04 22:48:19 +01:00
Marco Cawthorne
aa0ccf4413
Add test_grenadeclip.
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Add helper functions to convert RGB255 to ^x color codes.
Small fixes for fonts in vguilib.
2021-11-03 21:54:43 +01:00
Marco Cawthorne
d25a597d71
Player: SetSize() after the .flags field update in case their bbox changed
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and we aren't running physics on their entity.
Viewmodels: Add cvar v_modellag (Default: 0)
2021-10-30 00:59:31 +02:00
Marco Cawthorne
0a4b0ea795
Client: Move Damage_Draw() and Damage_Precache() out of here, into the
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game-specific realm
2021-10-21 23:30:42 +02:00
Marco Cawthorne
249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
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and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne
147969e8a8
Client: Add Weapons_EnableModel() and Weapons_DisableModel() so weapons can
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manually control the visibility regardless of viewzoom setting
2021-10-08 21:50:04 +02:00
Marco Cawthorne
dd94d7d75f
View: Move muzzleflash precaches out to be game specific.
2021-10-06 22:00:23 +02:00
Marco Cawthorne
12753616df
Remove some left-over junk code that no longer runs
2021-09-30 23:32:47 +02:00
Marco Cawthorne
3bceff6a2c
Implement and parse the propdata system from Source 2004 and make our
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func_breakable entity aware of it.
2021-09-17 19:31:22 +02:00
Marco Cawthorne
f884b3d35d
Separate networking between CBaseEntity and CBaseMonster, needs
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cleaning.
2021-09-12 00:13:24 +02:00
Marco Cawthorne
d94a5f33eb
GS-EntBase: Add prop_vehicle_driveable, for model based 4-wheel
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vehicles.
2021-09-11 22:43:14 +02:00
Marco Cawthorne
bc2fbb4a69
Implement setpos() and setang(). The engine provides setpos, but
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we may want to declare it for possible future overrides.
2021-09-09 19:03:26 +02:00
Marco Cawthorne
5578b0e602
GS-EntBase: Add client-side prediction for func_tankmortar.
2021-09-08 20:17:13 +02:00
Marco Cawthorne
2a86794d67
Add precache_cubemap() to src/client/defs.h
2021-09-02 21:11:54 +02:00
Marco Cawthorne
527318bd65
Deprecate CBaseFX, introduce .predraw for weapon functions.
2021-09-02 09:39:37 +02:00
Marco Cawthorne
9fa091db43
Reserve 3 SRC'04 rendermodes, implement RM_DONTRENDER.
2021-09-01 22:41:11 +02:00