Marco Cawthorne
649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
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them more consistent. Warnings are in yellow, while errors are in red.
New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.
SP level transitions should also be more reliable now in terms of
transferring entities and the like.
Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne
b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc)
2023-09-19 23:01:59 -07:00
Marco Cawthorne
7709c579c3
Minor documentation enhancements, QuakeEd entity comment color changes
2023-03-13 02:04:31 -07:00
Marco Cawthorne
0ac1bc4b68
NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)
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NSEntity: move RestoreComplete() into NSIO because NSGameRules needs this.
2023-01-06 13:23:48 -08:00
Marco Cawthorne
94d5d5408c
GS-EntBase: Adjust QUAKED comments so they can be parsed by Doxygen.
2022-12-13 17:52:20 -08:00
Marco Cawthorne
67634bf6e5
env_beam: move from gs-entbase/server to gs-entbase/shared
2022-12-07 12:48:34 -08:00
Marco Cawthorne
56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation.
2022-12-06 15:04:07 -08:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init.
2022-06-03 15:22:33 -07:00
Marco Cawthorne
a463498f60
Huge cleanup. Add initial code for the revamped material definition system.
2022-06-01 17:38:52 -07:00
Marco Cawthorne
6fb067eed3
My name has changed, so an update to the copyright to reflect it.
2022-03-11 11:40:43 -08:00
Marco Cawthorne
249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
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and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne
50c3f27a69
GS-Entbase: Document spawnflags throughly in QUAKED comments.
2021-07-17 21:04:34 +02:00
Marco Cawthorne
d744bf2272
GS-Entbase: QUAKED comment improvements for level editors
2021-07-14 11:49:30 +02:00
Marco Cawthorne
ead2ab6a6b
EFX/env_sound: Add bound checks for legacy roomtypes.
2021-04-22 11:44:53 +02:00
Marco Cawthorne
f09f5833e0
Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
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via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
2021-04-22 11:33:48 +02:00
Marco Cawthorne
d37c4d9d0a
env_sound: Remove antiquated check for g_iWorldInitialized and change an
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ifdef'd print to a dprint.
2021-04-20 19:54:11 +02:00
Marco Cawthorne
02efa21e3d
Move game-specific sources into their respective mod-dirs. This was planned
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for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00