Marco Cawthorne
578da4a779
Add VGUI_Active() which returns whether or not we're drawing VGUI elements,
...
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/
2022-01-28 16:02:00 -08:00
Marco Cawthorne
f0a8fa0889
Client: Games can now override base-Nuclide commands.
2022-01-25 20:06:40 -08:00
Marco Cawthorne
06d07738b6
Clean up the base classes, get rid of having to manually include the entbase
...
defs.h for the respective progs.
2022-01-20 16:23:29 -08:00
Marco Cawthorne
30e0ca9ad5
Client: Auto-load waypoints for current map when first opening way_menu.
...
Add cvar: way_autoload
2021-12-18 16:27:28 -08:00
Marco Cawthorne
c2e4050bae
Replace CSQC_Parse_Damage with our own, add EV_DAMAGE. Make sure trigger_hurt
...
respects the 'damagetype' field. Add CSQC_UpdateSeat to make querying of
the current player seat easier (splitscreen).
2021-12-17 18:20:30 -08:00
Marco Cawthorne
c8a6b1f123
Added support for _detail.txt definitions, allowing maps to specify detail
...
textures. New cvars: r_detailtextures, r_detailtexture_xscale, r_detailtexture_yscale.
2021-12-15 11:17:25 -08:00
Marco Cawthorne
a8e4cd5748
NSEntity: Make sure .scale affects SetSize() calls and is updated with
...
SetModel() calls. Also keep track of original .mins/.maxs in case scale
changes.
2021-11-10 02:33:31 +01:00
Marco Cawthorne
b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
...
that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00
Marco Cawthorne
24070f9e37
Client: Secondary attack will now hide the weapon selection HUD overlay.
2021-11-06 08:24:12 +01:00
Marco Cawthorne
c22b001f60
Cleanup: get rid of the ancient Font_LoadFont() wrapper, pipe _all_ text
...
font info through our internal font_s data structure.
2021-11-04 22:48:19 +01:00
Marco Cawthorne
aa0ccf4413
Add test_grenadeclip.
...
Add helper functions to convert RGB255 to ^x color codes.
Small fixes for fonts in vguilib.
2021-11-03 21:54:43 +01:00
Marco Cawthorne
0a4b0ea795
Client: Move Damage_Draw() and Damage_Precache() out of here, into the
...
game-specific realm
2021-10-21 23:30:42 +02:00
Marco Cawthorne
249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
...
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne
3bceff6a2c
Implement and parse the propdata system from Source 2004 and make our
...
func_breakable entity aware of it.
2021-09-17 19:31:22 +02:00
Marco Cawthorne
f884b3d35d
Separate networking between CBaseEntity and CBaseMonster, needs
...
cleaning.
2021-09-12 00:13:24 +02:00
Marco Cawthorne
d94a5f33eb
GS-EntBase: Add prop_vehicle_driveable, for model based 4-wheel
...
vehicles.
2021-09-11 22:43:14 +02:00
Marco Cawthorne
bc2fbb4a69
Implement setpos() and setang(). The engine provides setpos, but
...
we may want to declare it for possible future overrides.
2021-09-09 19:03:26 +02:00
Marco Cawthorne
5578b0e602
GS-EntBase: Add client-side prediction for func_tankmortar.
2021-09-08 20:17:13 +02:00
Marco Cawthorne
527318bd65
Deprecate CBaseFX, introduce .predraw for weapon functions.
2021-09-02 09:39:37 +02:00
Marco Cawthorne
9fa091db43
Reserve 3 SRC'04 rendermodes, implement RM_DONTRENDER.
2021-09-01 22:41:11 +02:00
Marco Cawthorne
57f1408b8c
Add UpdateView() to CBaseVehicle, to let vehicles override the
...
camera properties in CSQC_UpdateView before rendering.
2021-09-01 15:19:50 +02:00
Marco Cawthorne
34505bcacf
GS-EntBase: Fix crash with vehicles by networking them separately
...
from CBaseEntity, which will assign the needed client-side input
method for prediction
2021-08-28 21:25:38 +02:00
Marco Cawthorne
e28de86415
Call DSP_UpdateSoundscape(), seems I forgot all about it!
2021-08-27 11:35:59 +02:00
Marco Cawthorne
d4fccac03f
Work towards making vehicles predicted, this is ongoing.
2021-08-19 17:54:08 +02:00
Marco Cawthorne
ca9e42a49c
Add 'testPointLight' command.
2021-08-06 08:46:12 +02:00
Marco Cawthorne
0ca3d03927
Remove some debug stuff.
2021-08-01 11:21:24 +02:00
Marco Cawthorne
1ec3cf2e8e
Decouple Camera/Viewmodel effects from src/ into base/src/
2021-08-01 08:53:21 +02:00
Marco Cawthorne
3ef55c5e48
build_engine.sh: iqm has been renamed to iqmtool, so adjust those basenames
2021-07-20 12:19:27 +02:00
Marco Cawthorne
e13323e07d
Client: when 'buildcubemaps' is running, make sure the views are centered
...
at all times to avoid FTE dumping weird projections
2021-07-09 22:18:25 +02:00
Marco Cawthorne
3d236a64ed
Client: console command 'dev_sunpos' will now also report the sunangle and
...
pitch values for a light_environment entity.
2021-07-02 13:43:58 +02:00
Marco Cawthorne
88e5084f38
Client: Added Entities_RendererRestarted, giving entity classes a chance
...
to reload their assets. env_glow and prop_rope support in this commit.
2021-06-27 09:55:48 +02:00
Marco Cawthorne
e42b714458
Client: Added Font_LoadFont() as a wrapper for loadfont(), which will
...
parse definitions located in the filesystem instead of hardcoding font
paths and sizes.
2021-06-26 21:45:46 +02:00
Marco Cawthorne
243c875a3f
CBaseTrigger: Add support for Source Engine's FireUser/OnUser 1-4 trigger
...
inputs/outputs.
2021-05-29 10:52:47 +02:00
Marco Cawthorne
2082f1355a
Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
2021-05-28 10:26:42 +02:00
Marco Cawthorne
448b9bd20d
Client: MakeStatic func_wall ents where we can do it on.
...
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
2021-05-16 23:08:08 +02:00
Marco Cawthorne
1485544b91
Base: Get rid of g_eAttacker, which had been replaced by g_dmg_eAttacker.
...
Go over TraceAttack and make it combine multiple Damage_Apply calls into
one.
2021-05-10 11:33:31 +02:00
Marco Cawthorne
a3ecd78f17
CBaseMonster: support for spawnflag MSF_IGNOREPLAYER (64).
2021-05-10 08:14:10 +02:00
Marco Cawthorne
e0a2f47f4d
Dereference pSeat and pSeatLocal to __NULL__ instead, it's not like we ever
...
caught an error with the previous assignment anyway.
2021-05-08 23:06:11 +02:00
Marco Cawthorne
64745eb23c
Overhaul prediction routines by boxing the generic client attributes away
...
from the game specific code. Add some helper macros... clean a whole bunch
up.
2021-05-08 17:44:16 +02:00
Marco Cawthorne
76507b3e9e
Client: Handle EFX_Shutdown() for OpenAL Environmental FX
2021-05-07 16:29:24 +02:00
Marco Cawthorne
eaff488dc2
Client: Add an OSD for various EFX debug info when s_al_debug is enabled.
2021-04-27 12:53:21 +02:00
Marco Cawthorne
f09f5833e0
Introduced the new OpenAL EFX handling subsystem. It's fully user-definable
...
via plain-text definitions and allows even legacy/GoldSrc content to take
advantage of it.
2021-04-22 11:33:48 +02:00
Marco Cawthorne
44ab18793c
Rearrange how we execute and time our player animation logic
2021-04-06 09:18:17 +02:00
Marco Cawthorne
eeda69f6d2
Client: Damage indicators now use the spriteframe() builtin for precaches
2021-04-02 08:35:54 +02:00
Marco Cawthorne
e5ba0406fd
Added pSeatLocal, which is like pSeat but games no longer break if upstream
...
Nuclide expects new fields. You might have to migrate some fields over.
2021-03-31 13:40:27 +02:00
Marco Cawthorne
b043b57ed5
Get rid of the View_EjectShell* functions I added last week and replace it
...
with the much cooler View_AddEvent() which allows for much more.
2021-03-29 21:52:53 +02:00
Marco Cawthorne
95739c7a20
Basic spectator implementation for all games.
2021-03-24 07:50:30 +01:00
Marco Cawthorne
69b087c7e4
Client: add View_EjectShell(); and integrate it.
2021-03-17 13:24:00 +01:00
Marco Cawthorne
00141d5ab0
Add View_PreDraw() and move View_Stairsmooth() into that.
2021-03-17 06:12:50 +01:00
Marco Cawthorne
46f9e1be0f
Client: Add force parameter to Sky_Update() and make sure Sky_Update() is
...
called upon CSQC_RendererRestarted.
2021-03-08 01:45:15 +01:00