Commit Graph

17 Commits

Author SHA1 Message Date
Marco Hladik 537ec5d15d Changed the FreeCS Project license to MIT. 2018-06-14 12:05:23 +02:00
Marco Cawthorne 57bf1c9576 Added shell ejection to the view
Added headshot notification
Health goes red now when it's below 25 or equals
Fixed a CSQC error with no overview present
Fixed spacing in the muliplayer server browser
2017-11-20 11:16:42 -06:00
Marco Cawthorne 3188c43bc0 Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
Marco Cawthorne 5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
Marco Cawthorne e67ab0380f Added viewmodel muzzleflashes
Redone the model-event sound stuff using next-generation FTE features (TM)
Cleaned and fixed things here and there
2017-01-12 03:49:59 +01:00
Marco Cawthorne 47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
Marco Cawthorne ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
Marco Hladik 2fa81cc594 Added a new weapon info table field for the upcoming damage system
Added cvar con_color from the old CS days that changes the HUD color (takes RGB)
2016-12-13 23:09:49 +01:00
Marco Hladik 122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik b1b81e8728 Added env_sprite (non-looping)
Added fixes to the VIP selection algorithm
Particle fixes and tweaks
Change how ModelGib calls are broadcast due to PVS issues on maps like cs_militia
Fixed scoreboard coloring
Fixed the random-number generation in some occasions
Added gibmodels being able to have a random selection of submodels
Added monetary rewards
Added penalties for injuring/killing hostages
Misc fixes to func_door and func_button in terms of triggering events
2016-12-10 15:25:16 +01:00
Marco Hladik ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Marco Hladik d144d3e998 Sound events for the weapons are DONE; Func_Breakables are in (basic) and some minor fixes 2016-12-03 16:17:55 +01:00
Marco Hladik 2a69d07ee0 Last commit for tonight, slowly adding in clientside sounds for the viewmodels 2016-12-03 01:35:50 +01:00
Marco Hladik 6378be9043 Additive rendermodes for brushents, basic damage system & hostage deaths 2016-12-03 00:12:10 +01:00
Marco Hladik 577a59afb8 Reload times are now the real ones 2016-12-02 00:33:44 +01:00
Marco Hladik ae2297ed15 All weapons = DONE 2016-12-01 22:55:31 +01:00
Marco Hladik 0d58529b79 Initial Commit 2016-12-01 18:50:48 +01:00