Commit Graph

44 Commits

Author SHA1 Message Date
Marco Hladik 537ec5d15d Changed the FreeCS Project license to MIT. 2018-06-14 12:05:23 +02:00
Marco Hladik 6e9268d764 - Physics are now handled partially by the engine again
- Added first bot prototypes (only use with the latest FTEQW and ENGINE_ROUTING enabled
2018-06-09 18:37:42 +02:00
Marco Hladik d78d12fd71 Physics code update, including switch to TTF for text for easier handling of international languages. Delte your fte.cfg's for all this new stuff to take effect. More testing required also. 2018-02-12 07:24:08 -08:00
Marco Cawthorne 5633ad7d59 Fixed the player models not looking up/down in the external view 2018-01-29 21:51:13 -08:00
Marco Cawthorne 3d6cb51060 Make crouch jumping somewhat viable again. 2018-01-23 02:25:55 -08:00
Marco Cawthorne f011126858 Fixed the crouch-stay bug on a new round trigger, tried fixing crouching-jumping a little so you can't hover across the map 2018-01-01 12:20:51 -08:00
Marco Cawthorne acd61228d1 Stepping and crouch fixes, because we needed those. Badly. 2017-12-28 15:01:05 -08:00
Marco Cawthorne 057420ed4c Added some new cvars, such as fcs_knifeonly, fcs_swapteams, fcs_nopickups, fcs_reward_kill, fcs_penalty_pain, fcs_penalty_kill, fcs_maxmoney. Also fixed that exploding C4 does traceline collision checks against its targets. Sprays are sort-of in, but not fully. 2017-12-01 13:02:58 -06:00
Marco Cawthorne e18f0dae6d Added splitscreen stuff (experimental)
Added a simple reward for losers
Fixed that round-draw would give the teams a reward
Changed cl_movespeedkey to 0.5
Changed prediction quite a lot (jumping glitch fixed)
More changes to the HUD to compensate for multiple screeninstances (splitscreen)
2017-11-16 16:53:02 -06:00
Marco Cawthorne cbe9b42d93 Message of the day is now actually being networked. Hurray for infokeys. 2017-11-12 18:43:16 -06:00
Marco Cawthorne d0f0322fc5 Tweaked configs and added slighty better chat logging to the server 2017-11-12 16:23:18 -06:00
Marco Cawthorne eba1491409 Fixes #59 by actually testing this shoddy code I wrote
Adds color sliders for the HUD, Crosshair etc. in the Player options
Fixed some other small things someone might notice
2017-11-12 13:57:23 -06:00
Marco Cawthorne 4568b0a31c Fixes #55 by not letting events play on (dead, world) players.
Fixes a bug in which the bomb would not be removed after the round ends when players killed eachother first.
2017-11-11 16:13:40 -06:00
Marco Cawthorne 3c1f53ac3d kill command kevlar fix. fixes #53 2017-11-11 15:46:04 -06:00
Marco Cawthorne 3188c43bc0 Cleaned a few things up and fixed doors being able to be triggered from above 2017-07-03 13:55:11 +02:00
Marco Cawthorne d25eb3850f Fixed multi_source trigger problem on complex maps like de_aztec
Added env_spark
Added scope border type 1
Misc fixes
2017-07-01 02:39:15 +02:00
Marco Cawthorne 072820002c Player drops primary weapon/bomb now upon death
Few fixes here and there I guess
2017-06-27 02:04:25 +02:00
Marco Cawthorne 5320775c33 Cleaning up... 2017-05-01 01:21:49 +02:00
Marco Cawthorne 4007c5111b Fixed LOADS of networking guff. 2017-04-19 23:06:41 +02:00
Marco Cawthorne ec41057c4e Added my prediction codee 2017-03-04 21:08:59 +01:00
Marco Cawthorne bf1adc491a Support for more muzzleflashes
Fixes and cleanups regarding effects, networking
All sorts of other cool things
2017-01-14 16:00:31 +01:00
Marco Cawthorne 30e2e5b76a Added armoury_entity ( fixes #7 )
Added weapon dropping ( and cmd 'drop', fixes #8 )
Tweaked the buy and team menus layout wise
Implemented Auto-Assign function in the GUI menu
Fixed a logic bug with Weapon_GiveAmmo
2017-01-12 00:31:19 +01:00
Marco Cawthorne 47932e57a0 Some more work towards player animations 2017-01-10 22:55:12 +01:00
Marco Cawthorne 712b2cebbc Fixed some breakable sounds being played "wrongly"
Cleaned up some of the codebase
Commented some more stuff and brought in some structure
Probably fixed a few things in the process
2017-01-10 19:24:45 +01:00
Marco Cawthorne 3d219d7fdb Wiping all corpses after a round ends now
Fixed the EscapeZone ent I never commited properly
C4 Bombs now trigger the c4 target spots
Some more messages for equipment/weapon buying
Some more Rule tweaks that could cause issues with dead people buying guns via future binds
Hit locational damage now applied properly, derp
2017-01-10 16:45:41 +01:00
Marco Cawthorne e8edad9fc4 Fixes #5 by implementing func_pushable 2017-01-09 18:28:23 +01:00
Marco Cawthorne 427e2d300d Hit-location based death animations
Fix related to shotguns having an insane accuracy
2017-01-08 15:11:34 +01:00
Marco Cawthorne ac78b41f0d Fixed a bug in which shooting shotguns might cause problems... 2017-01-07 21:18:15 +01:00
Marco Cawthorne 5347482d9c Implemented new impact effects based around materials
Implemented round-draw
Ricochet sounds and whatnot
2017-01-07 17:29:27 +01:00
Marco Cawthorne 3827446805 Pain sounds, death sounds, silly bug fixes... ugh! 2017-01-03 19:31:24 +01:00
Marco Cawthorne 249eb2d94f Locational damage, fall-damage, some fixes here and there... kinda unstable ATM 2017-01-03 02:02:00 +01:00
Marco Hladik cb9fa0b183 Added a basic spectator HUD
Added nightvision
Added zoom modes for weapons that are supposed to have them
Fixed a bug in which spectators could interact with the game-world
Overhauled the way the rule system works
Switched to autocvars for most cvar-related variables
2016-12-18 10:09:01 +01:00
Marco Hladik ab42b2c2a8 Added mp_fillweapons to allow similar weapon-buying to CS:S 2016-12-17 20:02:24 +01:00
Marco Hladik 122fbe10ef Basic Player Animations
Added a dynamic crosshair
Updated weapon selection system
Updated the view to do our own bobbing
Fixed a few logic issues with the round/timer loop
Added some new sound events and some overall polish
2016-12-13 20:15:09 +01:00
Marco Hladik f8a1902187 Added bomb-defusing
Added progressbar on bomb defusing
Added seperators on the timer and the ammo display
Fixed some USE bugs related to doors and other ents
+use (+button6) is now something that can be toggled, whereas before it was a one-time thing
Added various sounds when buying things
Added various messages when trying to buy things you already have
Added proper radio sounds to the bombing mission type
More work done on the equipment
2016-12-11 11:10:03 +01:00
Marco Hladik dfae8b5dae Added the scoreboard
Added orbituaries
Added monetary rewards for objectives
Fixed weapons not switching/drawing after buying new ones
Added $16.000 salary cap
Fixed func_breakables always starting with 100HP
Fixed something about the doors
Fixed the Buymenu Exit button trying to buy ammunition
Fixed spawning behaviour between switching teams and modes
Fixed VIPs being able to switch teams midsession
Changed gamedir loading behaviour (attempts to read cstrike, then opencs)
2016-12-10 00:03:13 +01:00
Marco Hladik b976fc1d33 Added as_* gamemode support
CVAR mp_c4timer now affects the bomb
Fixed a bug in which the rounds weren't reset properly when players left
Max playerspeed can now be controlled serverside with sv_maxspeed
2016-12-08 21:24:09 +01:00
Marco Hladik f89fb231d3 Fixed camera angle when spawning as observer the first time
Fixed behaviour of the camera being forced to the next trigger_camera upon death
2016-12-08 00:50:47 +01:00
Marco Hladik a15b5f606f C4 icon is now flashing when in zone + bomb equipped
Fixed bug in which switching entities in the game-logic caused pretty bad bugs
Respawn fixes for hostage, ambient_generic and cylcer_sprite entities
Fixed a bug in which func_door's would call the targets twice
Added the missing spawnflag support for "Initially Dark" light entities
2016-12-08 00:09:50 +01:00
Marco Hladik 4f7defcb98 Added info_map_parameters (setting buyrestrictions)
Added trigger_camera
Added ammo-buying restrictions (money wasn't taken into account)
Added spawning of buyzones when there aren't any
Added sound when buying ammo
Added Client_TriggerCamera as part of EV_CAMERATRIGGER
Fixed the Knife not showing/animating
2016-12-07 01:05:06 +01:00
Marco Hladik d8577accf0 Fixed a bug where the round wouldn't end if all CTs died 2016-12-06 01:25:05 +01:00
Marco Hladik ba88b9e818 Improved crouching by a ton, changed speed handling (via multipliers) and fixed the timer so that we can do cool things which will come in later. 2016-12-05 19:06:24 +01:00
Marco Hladik 786b51c2e6 Added loading for texternal MOTD/Mapinfo files
Added ammo purchases and caliber infotypes
Started working on the Escape gamemode
Crouching is now implemented
2016-12-05 01:22:52 +01:00
Marco Hladik 3bd3b7c95f Progress on match logic, respawning, spectating, triggers... 2016-12-04 15:04:30 +01:00