Marco Cawthorne
d9dababe65
Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
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this affects mods. Please check the diff to see what you'll need to adjust.
2020-10-22 16:30:37 +02:00
Marco Cawthorne
2afba74a86
Added test_areaportal, to debug openportal()
2020-10-18 01:10:21 +02:00
Marco Cawthorne
50ccbf4b9a
Add func_tank, func_tankmortar and generally faff about with input code.
2020-09-04 21:28:06 +02:00
Marco Cawthorne
a00a574b4a
Plugins: Added ClientConnect and ClientDisconnect hooks
2020-08-14 22:13:03 +02:00
Marco Cawthorne
c0f97524ce
Change 'impulse 240' for adding bots to 'sv bot_add', which is game-mode
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oriented and more flexible to mod authors.
2020-07-09 10:42:34 +02:00
Marco Cawthorne
4d201c281b
Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
2020-05-28 19:53:24 +02:00
Marco Cawthorne
fc3f124d24
Progs.src for server-side codebases are much simpler now, player class now
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inherits the base_player class, which is a new addition.
2020-05-03 05:26:06 +02:00
Marco Cawthorne
0c0b9938b7
Went over weapon-drop logic to handle ammo, undroppable weapons.
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Added basic intermission logic to HL:DM for fraglimit/timelimit being hit.
Cleaned up WeaponAPI to get rid of killicons, which should be handled
elsewhere.
2020-04-26 13:17:19 +02:00
Marco Cawthorne
051d07fbcf
TraceAttack: Added support for weapon-specific penetration values.
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Counter-Strike now uses those, values are those from CS:S's 2011 weapon
scripts.
2020-04-23 06:51:39 +02:00
Marco Cawthorne
d72fc4d17c
FX: Cleaned up inits and organized everything into the relevant game
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specific directories, so mods can now inherit/override effects easier.
2020-04-23 03:13:29 +02:00
Marco Cawthorne
8ac5ac7c77
Support for Q3-based BSP material flags - for footsteps anyway
2020-04-19 12:01:20 +02:00
Marco Cawthorne
324fadd668
Spring cleaning. Prepare for summer! Fixed lots of bugs too:
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v_camroll is now working again.
Counter-Strike is finally getting somewhere again.
Counter-Strike has pseudo spray-patterns now! They're all the same.
func_button now can be programmed to use Sound-Shaders.
The menu handles the vid_conautoscale command autonomously. Set r_autoscale
to 0 if you don't like it.
The menu has an updater, requires a not-yet-pushed build of FTE.
Don't use it yet.
Moved a lot of globals into pSeat's structs to fix splitscreen with them.
Made explosion decals be handled client-side!
Added trigger_look, env_sun and light_environment entities.
2020-04-12 15:50:42 +02:00
Marco Cawthorne
f43bc2cf32
update copyright dates because I've been forgetting all year.
2020-04-07 14:46:23 +02:00
Marco Cawthorne
27cfaba85f
Cstrike: Lots more documentation, stubs and some working new entities.
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Added crosshair alternatives for AUG and SG552.
Made running/crouching/jumping affect gun accuracy calculations.
2020-04-07 12:42:28 +02:00
Marco Cawthorne
e1b38f008a
Adjusting spawn-angle to match spawnpoints.
2020-04-04 00:52:45 +02:00
Marco Cawthorne
2bb8bd00cf
Moved Death and Pain methods into CBaseEntity.
2020-03-25 22:35:05 +01:00
Marco Cawthorne
8ceb0a54a1
Valve: Satchel and Handgrenade now play the proper bounce sounds.
2020-03-24 08:41:06 +01:00
Marco Cawthorne
50d840cd9d
Valve: Tripmine death attribution is now variable
2020-03-24 08:20:43 +01:00
Marco Cawthorne
c51da15564
Made the codebase compile again...
2020-03-08 10:59:46 +01:00
Marco Cawthorne
32b7791b2b
Add internal support for damage types. still a few more useful ones to add
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on a per-case basis.
2019-09-29 01:54:29 +02:00
Marco Cawthorne
18fda226f6
Updated Damage_Apply and TraceAttack functions to cache which weapon was
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used to attack.
Also a few more weapon fixes. When will it ever be done???
2019-09-17 02:29:00 +02:00
Marco Cawthorne
b604077d0b
Renamed /Source to /src
2019-09-01 04:35:37 +02:00