Commit Graph

11 Commits

Author SHA1 Message Date
Marco Cawthorne 42b1abf668 Menu-FN/FS: Only parse sprays from logos/, not root of mod-dir
anymore. Users with giant BMP screenshots will rejoice
2021-08-29 09:53:36 +02:00
Marco Cawthorne d4fccac03f Work towards making vehicles predicted, this is ongoing. 2021-08-19 17:54:08 +02:00
Marco Cawthorne 37c5c6efdd GS-Entbase: Make sure we use Set*() functions for networked fields all the
time to notify clients of any changes
2021-07-19 08:34:46 +02:00
Marco Cawthorne 88e5084f38 Client: Added Entities_RendererRestarted, giving entity classes a chance
to reload their assets. env_glow and prop_rope support in this commit.
2021-06-27 09:55:48 +02:00
Marco Cawthorne 03b16ff905 Add Vox_Sentence_Broadcast() and Vox_Sentence_Single 2021-05-25 10:25:20 +02:00
Marco Cawthorne 448b9bd20d Client: MakeStatic func_wall ents where we can do it on.
Shared: Bench PMove_Run using the engines builtin runstandardplayerphysics
2021-05-16 23:08:08 +02:00
Marco Cawthorne 29e0e82f48 Server: Don't network RM_TRIGGER ents unless the developer cvar is 1. 2021-05-09 10:03:10 +02:00
Marco Cawthorne df2525aae6 GS-Entbase: Add BASEFL_CHANGED_VELOCITY and make sure velocity is networked
when required.
2021-04-27 17:45:13 +02:00
Marco Cawthorne 6da1f3c4fa GS-Entbase: massive optimisation - any func_wall and illusionary without a
targetname will not be networked and handled 100% client-side.
2021-04-10 09:35:06 +02:00
Marco Cawthorne ae6f3ebdfb Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
2021-01-06 13:58:37 +01:00
Marco Cawthorne 2c1bd865c0 GS-Entbase: Moving client/baseentity and server/baseentity into a shared
file... Optimisations forthcoming
2020-11-24 13:55:57 +01:00
Renamed from src/gs-entbase/server/baseentity.h (Browse further)