Marco Cawthorne
633046d28e
NSClient: Rename ClientInput() method in NSClient to ProcessInput(), as well as add SharedInputFrame() that can be overriden by the game.
2022-12-28 16:47:44 -08:00
Marco Cawthorne
146051dd67
Proper nonvirtual declarations for class methods.
2022-08-24 15:11:04 -07:00
Marco Cawthorne
7c40100e46
Cleanup time for some of our base classes. Go over Show/Hide methods, and document
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the EFFECTS fields we have available. Since we do our own networking mostly we can reuse
some that are only available via CSQC (or NQSSQC)
2022-08-24 14:05:59 -07:00
Marco Cawthorne
5ca96bbcd9
Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
2022-08-07 14:12:55 -07:00
Marco Cawthorne
6d8273331a
Client: Replace rogue setproperty calls with ones talking to our g_view object
2022-08-05 21:15:19 -07:00
Marco Cawthorne
356319a7b7
NSVehicle, NSPhysicsEntity get Save/Restore methods
2022-07-19 15:49:35 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
24c869d9aa
Client: Make sure we're respecting .viewzoom of a target that we spectate in first-person.
2022-06-09 16:46:28 -07:00
Marco Cawthorne
bb2b7dbddf
NSClient: add method UpdateAliveCam()
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UITextbox: Misc polish regarding text entry
GLSL: Detail pass support for some materials
2022-05-15 13:32:53 -07:00
Marco Cawthorne
6653d18417
Forgot to add these files (NSClient/Player/Spectator)
2022-05-11 13:18:02 -07:00