Marco Cawthorne
39854c0740
NSClientPlayer: UpdatePlayerAnimation() is now calling when running player physics, and also run seperately for non predicted player entities during predraw.
2022-11-11 14:18:14 -08:00
Marco Cawthorne
841e89e2c5
Physics_WaterMove: Fix the mistake of changing watertype to WaterLevel() which were two different things.
2022-11-02 14:44:26 -07:00
Marco Cawthorne
003bc5d88a
Removal of Footsteps_Update outside of NSClientPlayer. Mods now have the full ability to override steps within the player class. Method name subject to change.
2022-11-01 19:54:56 -07:00
Marco Cawthorne
30a482e80e
NSVehicle: add two new overridable methods. (bool)PreventPlayerMovement and (bool)PreventPlayerFire
2022-09-08 13:59:18 -07:00
Ivan Kukush
9455596a3a
PMove: make sv_maxspeed actually controlls players speed
2022-07-16 00:17:54 +03:00
Ivan Kukush
ac0e739170
PMove: swap heavy and light gasping sounds with each other
2022-07-16 00:14:06 +03:00
Marco Cawthorne
b06544aacc
PMove: crouching will no longer affect your movement underwater. noclip and crouching will no longer adjust the camera view and player bbox.
2022-07-14 21:38:54 -07:00
Marco Cawthorne
2f8b36c499
Get rid of pmove_water.qc and all that.
2022-07-14 21:29:53 -07:00
Marco Cawthorne
5ad849697e
Forgot to remove this define in pmove
2022-07-14 21:09:18 -07:00
Marco Cawthorne
93ba8c6cc9
Shared: Clean up some of the player_pmove code. Games can now via macros define some properties without overriding a method.
2022-07-14 21:02:31 -07:00
Marco Cawthorne
220b424e33
Fix some misc Damage_Apply calls in really old parts of the code. Add more useful PlayerConnect/PlayerDisconnect methods into the base gamerules.
2022-07-14 18:04:11 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
...
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
a463498f60
Huge cleanup. Add initial code for the revamped material definition system.
2022-06-01 17:38:52 -07:00
Marco Cawthorne
25c54af62c
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
Marco Cawthorne
77c3cf4e10
Further fixes for OpenXR
2022-05-08 11:28:33 -07:00
Marco Cawthorne
9e0f93c796
Initial support for OpenXR. Remember to side-load the openxr plugin and set _pext_vrinputs to 1.
2022-05-07 17:58:22 -07:00
Marco Cawthorne
70c2b43ff3
PMove: check for infokey 'autojump'...
2022-05-01 19:44:22 -07:00
Marco Cawthorne
70f32c97a4
NSVehicle: Add method CanDriverCrouch() to deal with player physics restrictions.
2022-04-27 15:03:00 -07:00
Marco Cawthorne
143a00e94e
Fix light_dynamic (static) from not spawning in CSQC. Add r_skipDiffuse to rtlight.glsl,
...
add SURF_PENETRATE, which will make bullets pass right through them when
BULLETPENETRATION is set. Go over and refactor a lot of base_client, player
and spectator code to facilitate both permanent and temporary spectators
better. Add experimental env_glow lens flare code. Fix material ID detection
bug for Q3 based BSPs. A couple helper functions were added to src/client/utils.cpp
but they are not yet final.
2022-03-17 21:05:47 -07:00
Marco Cawthorne
96f3a1224a
This is a massive change. Check the full msg here:
...
https://icculus.org/~marco/txt/nuclide_may2022.txt
2022-03-15 19:33:11 -07:00
Marco Cawthorne
ce02de7eff
Physics_InputPostMove: Unset FROZEN _after_ physics frame...
2022-03-03 23:32:33 -08:00
Marco Cawthorne
249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
...
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne
565d8ad7e7
PMove: Add flag FL_ONUSABLE, which will tell us if we're looking/hovering
...
over something that we can +use on.
2021-09-23 01:01:59 +02:00
Marco Cawthorne
d4fccac03f
Work towards making vehicles predicted, this is ongoing.
2021-08-19 17:54:08 +02:00
Marco Cawthorne
de63f37a52
Call Math_FixDelta before networking a bunch of different entity angles.
2021-06-16 11:56:28 +02:00
Marco Cawthorne
17368be5e7
Moved the PMove code into the base_player class, so mods can override
...
sections at will
2021-06-08 15:30:47 +02:00