Merge various trigger fields from Source entities into NSTrigger
Rename default player related sounds to the Source Engine style for more parity with Half-Life 2 and later games
Various player physics code fixes, such as being unable to jump higher when pushing against solids and faster noclip speed
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
add SNDFL_ALERTS to sound shaders, which will alert enemy AI of suspicious
behaviour, fix a health-setting bug in NSSurfacePropEntity and remove
playerslot check in item_pickup from base/