Commit Graph

10 Commits

Author SHA1 Message Date
Marco Cawthorne 29a1bea943
Misc consistency cleanups 2022-11-22 22:37:07 -08:00
Marco Cawthorne 517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne beb6f49620
Fixed dynamic lights not spawning properly, fix double init for CSQC ents. Be more specific about which ents can spawn and which won't on the client. Make sure __fullspawndata is wiped after every bsp ent init. 2022-06-03 15:22:33 -07:00
Marco Cawthorne a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
Marco Cawthorne 25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
Marco Cawthorne 5e70290017
ambient_generic: Make sure speech sentences use the attenuation as defined by the radius. 2022-05-05 19:18:26 -07:00
Marco Cawthorne 10adaaff54
build scripts: shuffle things around so that we override FTE's makefile properly in regards to CC 2022-05-05 15:28:37 -07:00
Marco Cawthorne c5b2107abf
ambient_generic: Implement support for playing back Sentences. 2022-05-04 21:31:37 -07:00
Marco Cawthorne cdfae26413
ambient_generic: Restructure and network more efficiently.
Client: add support for modelevent 1008 (CHAN_VOICE sound) and 1005 (plays Sentence)
2022-04-30 14:02:25 -07:00