Marco Cawthorne
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2265047bfe
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Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
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2022-11-16 14:04:10 -08:00 |
Marco Cawthorne
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e499a7d484
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
Marco Cawthorne
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31bb9b4042
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Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
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2022-08-31 13:24:55 -07:00 |
Marco Cawthorne
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146051dd67
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Proper nonvirtual declarations for class methods.
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2022-08-24 15:11:04 -07:00 |
Marco Cawthorne
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7c40100e46
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Cleanup time for some of our base classes. Go over Show/Hide methods, and document
the EFFECTS fields we have available. Since we do our own networking mostly we can reuse
some that are only available via CSQC (or NQSSQC)
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2022-08-24 14:05:59 -07:00 |
Marco Cawthorne
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bc2f56b6d1
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NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
Change some type names around for consistency.
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2022-08-10 16:51:26 -07:00 |
Marco Cawthorne
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5ca96bbcd9
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Add helpers across the codebase to deal with networking ents. I tried prototyped a more elegant solution the compiler didn't like - the language should really deal with this.
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2022-08-07 14:12:55 -07:00 |
Marco Cawthorne
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2a220fb331
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
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2022-07-19 15:22:15 -07:00 |