Marco Cawthorne
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2265047bfe
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Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
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2022-11-16 14:04:10 -08:00 |
Marco Cawthorne
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e499a7d484
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
Marco Cawthorne
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5a7d082af7
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Move touch handlers into NSTrigger, remove trigger_multiple's own version of the team check.
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2022-08-31 15:18:06 -07:00 |
Marco Cawthorne
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31bb9b4042
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Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
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2022-08-31 13:24:55 -07:00 |
Marco Cawthorne
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7c40100e46
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Cleanup time for some of our base classes. Go over Show/Hide methods, and document
the EFFECTS fields we have available. Since we do our own networking mostly we can reuse
some that are only available via CSQC (or NQSSQC)
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2022-08-24 14:05:59 -07:00 |
Marco Cawthorne
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dd86e5a583
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NSIO: Add SaveEntity/ReadEntity methods to help Save/Restore operations
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2022-08-05 21:36:47 -07:00 |
Marco Cawthorne
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30b4007894
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Get rid of src/gs-entbase/baseentity.h
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2022-07-20 16:33:52 -07:00 |
Marco Cawthorne
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2a220fb331
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
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2022-07-19 15:22:15 -07:00 |