Commit Graph

71 Commits

Author SHA1 Message Date
Marco Cawthorne 12bb472abc
add class NSPortal (initial work, plus custom pmove changes).
Work on NSProjectile expansion has begun.
Support for skill cvar referencing within entityDef values.
2023-05-27 11:58:34 -07:00
Marco Cawthorne 49d44bb21f
Server: remove rogue DOS newline characters that managed to get inside entry.qc 2023-05-01 07:15:22 -07:00
Marco Cawthorne b3b22045f3
Server: force set sv_nqplayerphysics to 0, so the engine shuts up about its prediction not working on map start 2023-05-01 06:58:54 -07:00
Marco Cawthorne d45d2f1dc4
Introducing a copy of the id Tech 4 EntityDef system into Nuclide. 2023-04-30 18:01:26 -07:00
Marco Cawthorne cd3023eeba
Server: add MapTweaks. A new feature that allows tinkerers to rewrite entity classnames under certain conditions (RFC) 2023-04-22 02:45:58 -07:00
Marco Cawthorne e482cb0103
Server: add missing precache for soundDef step_swim.left/right 2023-04-16 01:25:00 -07:00
Marco Cawthorne f4cadc74a8
Shared: CLASSEXPORT macro will now behaver nicer with non-class spawn functions. 2023-04-15 18:11:43 -07:00
Marco Cawthorne 338e89c06a
Add functions all about handling Message of the Day server info. Adds the `motd` console command, as well as `motdfile`. 2023-03-25 17:32:58 -07:00
Marco Cawthorne 8ec3d00e93
Save/load system stability improvements. 2023-03-23 17:04:34 -07:00
Marco Cawthorne 7b42befcb3
Networked versions of func_conveyor, trigger_push. Bounce pads should be much nicer. 2023-03-18 17:49:12 -07:00
Marco Cawthorne 495b661b47
NSMoverEntity: Improvements so transformation and rotation is easier at the same time. 2023-03-14 00:06:19 -07:00
Marco Cawthorne 86dfb3ff1a
Fix various compiler warnings. 2023-02-14 12:54:06 -08:00
Marco Cawthorne 6aa3206d2b
Server: skip SV_RunClientCommand when our clients aren't fully initialized yet. 2023-01-23 00:12:35 -08:00
Marco Cawthorne 0ac1bc4b68
NSEntity: Add method CanSpawn(bool) which will be used to determine mainly if an entity is to be spawned on the client or server module (but it can also let a class handle under which other conditions it spawns)
NSEntity: move RestoreComplete() into NSIO because NSGameRules needs this.
2023-01-06 13:23:48 -08:00
Marco Cawthorne 2c5bf43c58
Fixed spectator inputs getting stuck and physics being run twice, due to the recent changes to SV_RunClientCommand. 2023-01-02 18:10:20 -08:00
Marco Cawthorne 4322f1fd93
GS-EntBase: prevent light entities from overriding the first built-in lightstyles.
worldspawn: Assign two more lightstyles that Half-Life registers.
2022-12-30 13:53:42 -08:00
Marco Cawthorne 633046d28e
NSClient: Rename ClientInput() method in NSClient to ProcessInput(), as well as add SharedInputFrame() that can be overriden by the game. 2022-12-28 16:47:44 -08:00
Marco Cawthorne ce7cf4519f
Server: Set cvar s_nominaldistance to 1000 upon init. Dedicated server needs this to play sounds properly. 2022-12-28 15:15:30 -08:00
Marco Cawthorne 142d69b66a
Remove Game_RunClientCommand() entirely, as it will be replaced by a game-mode equivalent. 2022-12-22 16:54:11 -08:00
Marco Cawthorne ff7ce15399
SV_ParseClientCommand: Forgot to pass the default case over to clientcommand(). That is now fixed. 2022-12-22 16:29:02 -08:00
Marco Cawthorne 1acbd8a34d
Remove calls to Game_ParseClientCommand with per-gamemode overridable ClientCommand() method within NSGameRules.
Also redo the way chat messages are handled, so mods don't have to implement it themselves all the time.
2022-12-22 11:53:15 -08:00
Marco Cawthorne 2d911109cc
trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
2022-12-14 16:51:16 -08:00
Marco Cawthorne 56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
Marco Cawthorne 2945e1f65d
Add support for Source Engine decal groups (scripts/decals.txt). 2022-10-27 20:04:11 -07:00
Marco Cawthorne f01e90ad2e
Merge material property definitions into the surfaceproperties system to streamline
everything more and to allow level designers custom properties without recompiling
the game-logic. This will also make it more Source Engine compatible.
2022-10-15 22:43:32 -07:00
Marco Cawthorne db2d3b1730
Get rid of hlmaterials.qc by making the look-up happen fully within NSMaterial.qc as part of the newly unified material routines.
There's also a new file (hlmaterials.txt) that is subject to change which will allow you
to add many custom material definitions without hard-coding a thing. Which fixes conflicts between different GoldSrc games.
2022-10-15 20:32:40 -07:00
Marco Cawthorne d4ce7cb8c2
Documentation: started documenting all the functions in src/server/entry.qc 2022-10-10 12:30:31 -07:00
Marco Cawthorne 517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne ff17dea01f
Initial work towards the NSWeapon class. Testing will happen in base/ under the NEW_INVENTORY define.
Comitting this early to ensure nothing breaks and it'll co-exist.
2022-07-25 09:31:37 -07:00
Marco Cawthorne 0ae901f5e1
NSMonster: Add InAnimation() method. Also prohibit movement when in an animation. 2022-07-18 09:22:18 -07:00
Marco Cawthorne 0d2e0627d4
Server: Added quick-and-dirty 'spawn' command. E.g. 'sv spawn monster_laidlaw' 2022-07-17 20:45:50 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
Marco Cawthorne 25c54af62c
Spring cleaning part one. 2022-05-11 12:49:04 -07:00
Marco Cawthorne c5b2107abf
ambient_generic: Implement support for playing back Sentences. 2022-05-04 21:31:37 -07:00
Marco Cawthorne 94679f3a3f
SprayLogo: Add "player.spraylogo" soundDef call instead of sound(). 2022-04-28 12:34:28 -07:00
Marco Cawthorne 9030ad82d9
Base_Player: Make sure disconnected clients get removed from other clients.
Menu-FN: Clear Rich-presence when no longer in a game.
2022-04-26 11:22:12 -07:00
Marco Cawthorne a8c8938408
NSEntity: New method CreatedByMap(). Additional work towards more vehicle related
code in preparation for WASTES.
2022-04-06 16:21:07 -07:00
Marco Cawthorne 1c102a7e76
NSEntity: Add RestoreComplete() method, so after loading/changelevel we can
interpret the data we just loaded better for each entity.
2022-03-31 00:30:15 -07:00
Marco Cawthorne 6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Marco Cawthorne 3882611087
Server: Make sure we forceinfokey the '*team' field to 0 upon ClientConnect
to avoid having players show up in teams after map-change.
2022-03-02 09:19:05 -08:00
Marco Cawthorne a687d7b330
Various tweaks to documentation inside the codebase, more verbose general
information prints to console to aid non-devs in sending bug reports and
finding other issues. Updates to some of the GLSL. Minor material fixes.
2022-02-23 01:17:05 -08:00
Marco Cawthorne 33795822a9
Rework env_global, entities communicating with it as well as support for
changetarget/changedelay in trigger_changelevel, which will make Hazard
Course its last level work in terms of elevator shenanigans.
2022-01-10 23:48:14 -08:00
Marco Cawthorne 749424aa84
NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq
to play. This will be expanded shortly in-engine to support more formats...
2022-01-06 19:27:08 -08:00
Marco Cawthorne b670c994c1
build_engine.sh: Support building of HL2/SRC2004 content via the new plugin
that you can enable in build.cfg...
base_player: Add MakeTempSpectator() and MakePlayer(), so gamemodes have it
easier to handle in-game status changes...
NSRenderableEntity: Add support for 'modelscale' key
2021-11-09 17:33:16 +01:00
Marco Cawthorne f5a8ec8ef3
Added support for the triggers/think states across Save/Restore functionality 2021-10-23 01:00:15 +02:00
Marco Cawthorne 4c2b37c34d
NSEntity: Save/Restore behaviour for some more fields. 2021-10-22 21:20:22 +02:00
Marco Cawthorne fa5cdd5a80
Initial commit of the Save/Restore system, this is the first reference
implementation of QuakeC controlled save-files and SV_PerformLoad() and
SV_PerformSave that Spoike added into FTEQW for Nuclide.
2021-10-22 20:51:51 +02:00
Marco Cawthorne 0a4b0ea795
Client: Move Damage_Draw() and Damage_Precache() out of here, into the
game-specific realm
2021-10-21 23:30:42 +02:00
Marco Cawthorne 249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00