Commit Graph

1333 Commits

Author SHA1 Message Date
Marco Cawthorne c9af5aa770 Opposing Force: Add scripts/map_blacklist for the menu 2021-01-14 15:45:44 +01:00
Marco Cawthorne 75adc63665 Menu: Blacklist any test_* prefixed maps in the Create game menu 2021-01-14 15:41:01 +01:00
Marco Cawthorne fe62de4a67 Gunman Chronicles: Add default.cfg and scripts/map_blacklist for the menu 2021-01-13 12:22:41 +01:00
Marco Cawthorne 3662565879 Unscrew player animation and fix a bug involving botlib overriding
important playermethods on bot-clients with CBaseEntity ones.
2021-01-06 15:54:17 +01:00
Marco Cawthorne ae6f3ebdfb Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
2021-01-06 13:58:37 +01:00
Marco Cawthorne ae70642f14 Server: Disallow the 'pause' command to any game with more than 1 client-slot. 2021-01-06 12:38:35 +01:00
Marco Cawthorne 507a10eec5 Client: Allow game-specific model event overrides. 2021-01-05 15:51:49 +01:00
Marco Cawthorne 6c3814a2b1 Routing: Added ability to nudge existing waypoints along an axis as well as
an option to move the nearest waypoint to the player's position.
2021-01-03 12:52:51 +01:00
Marco Cawthorne 6dc054f94b Client: Fixed a typo in the waypoint editor, added color coding... removed
some redundant newlines in the text
2021-01-02 21:52:35 +01:00
Marco Cawthorne 8933452364 BotLib: Add a visual line indicator for the link you'll be making. 2021-01-02 21:31:56 +01:00
Marco Cawthorne 523b1df3de Client: Move text-menus into their own titles[] channel, so that they don't
overwrite other texts being printed and vice versa.
2021-01-02 21:22:56 +01:00
Marco Cawthorne 6638e7324d BotLib: Improve the rendering of waypoints and radii, including highlights
for the nearest node.
2021-01-02 18:52:09 +01:00
Marco Cawthorne 58be8e2170 BotLib/Nodes: Add support for variable link radius. If you need to fill
your old waypoint data... try 'sv way radiushack'. Sorry!
2021-01-02 11:17:14 +01:00
Marco Cawthorne 829757d415 Way-Editor: Move the 'Remove ALL' option down a bit to help mitigate accidental presses a bit more
Might even want to put it behind a confirmation window later.
2020-12-31 05:10:07 +01:00
Marco Cawthorne dd741c1c39 Menu: Added fallback mode for missing btns_main.bmp and header_*.bmp files,
also support for basic Quake III Arena player model selection if you happen
to play with that (like Xylemon will!)
2020-12-30 17:19:21 +01:00
Marco Cawthorne 53ed1962eb BotLib/Way/Routing: Go over and integrate the link-flags stuff properly,
as fixed in a recent FTE commit
2020-12-29 09:10:21 +01:00
Marco Cawthorne 1dd2547fe2 Client: Added improvements to the waypoint-editor, more options, features... etc. 2020-12-29 07:17:41 +01:00
Marco Cawthorne d1b1431b8a BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
2020-12-28 19:59:37 +01:00
Marco Cawthorne f52638c715 Half-Life: Auto-reload for the few weapons it applies for (when empty) 2020-12-28 19:57:47 +01:00
Marco Cawthorne 5edcdb892c BotLib: My last commit before weekend hits. More pathfinding work, added
a temporary interface for in-game waypointing... Bots will combat you too.
2020-12-26 07:27:34 +01:00
Marco Cawthorne c76cdc5903 BotLib: Added basic waypointing and pathfinding system. They'll go about
their business but not do much else just yet.
2020-12-23 07:53:43 +01:00
Marco Cawthorne 545b66a786 Half-Life: Update gameinfo_pkgname definition in the game manifest. 2020-12-22 01:58:41 +01:00
Marco Cawthorne cefc30e4dc Platform: Added custinfoparms.txt for q3map2 users. 2020-12-22 01:58:02 +01:00
Marco Cawthorne 86daed3eec Added a stripped down base game tree, which should pose as a decent
entry-point for starters into the SDK
2020-12-22 01:56:44 +01:00
Marco Cawthorne d04d2a83ef Nodes: Only bother saving a node .way file when we've got nodes to dump. 2020-12-22 01:15:22 +01:00
Marco Cawthorne 4cbcda6449 Use prefers-color-scheme for the SVG icons. 2020-12-22 00:58:25 +01:00
Marco Cawthorne 92ed644f43 Add README.md 2020-12-22 00:18:15 +01:00
Marco Cawthorne 3d700a4fd7 sky_camera: Fix not taking different camera position vectors into account,
this broke by accident a few commits ago. Apologies.
2020-12-20 02:19:52 +01:00
Marco Cawthorne ebdd55d397 Update build_editor.sh to work with WorldSpawn 1.1.0 2020-12-19 21:17:50 +01:00
Marco Cawthorne b7ebea2401 func_door_rotating: Document entity via QUAKED comment 2020-12-17 23:07:36 +01:00
Marco Cawthorne 0e46b76042 Client: Tag viewmodels so they don't cast shadows when dynamic lights are around 2020-12-13 04:46:04 +01:00
Marco Cawthorne daaf6a1974 Client: Move some skyroom setup routines into their own function, add
incomplete prop_door_rotating (needs engine fixes)
2020-12-13 03:50:35 +01:00
Marco Cawthorne 6583a42a87 Change magic numbers of BSP version checks to macro defines. 2020-12-13 00:56:11 +01:00
Marco Cawthorne 46fb7c2e26 Added test map test_materials, just showcasing material tags on surfaces
with little impact on other surfaceflags.
2020-12-12 12:43:46 +01:00
Marco Cawthorne 74192c2f78 Implement basic EV_SHAKE event & adding 'shakes' key multiplier to sound
shaders. Client-side sound shaders will get proper shake duration matching
the sound sample length too. Fancy stuff you can try.
2020-12-12 06:24:48 +01:00
Marco Cawthorne f38bf28b9e Go over the default.cfg's of all the example games. Make it so that
Skill_GetValue() requires a default value set.
2020-12-12 01:54:00 +01:00
Marco Cawthorne a95440b9f9 env_projectedtexture: Add custom pattern support and show it off in test_dlights 2020-12-11 21:18:30 +01:00
Marco Cawthorne 5cbd4553f1 Added test_textest, due to request that such a map exist. 2020-12-09 19:06:38 +01:00
Marco Cawthorne 32a97eba41 De-desertified the smudge skybox 2020-12-09 19:00:24 +01:00
Marco Cawthorne 7018a7df16 test_lightstyles: Get rid of the hard-coded style keyvalue in one of the
lights because the tools act properly now.
2020-12-09 16:49:47 +01:00
Marco Cawthorne fbc2aaeeec light: Make sure we're overriding patterns if switch_style is above 0 and
below 11. You also want to go update worldspawn/vmap...
2020-12-09 16:47:43 +01:00
Marco Cawthorne c130ab2c38 PMove: Added macros to let mods override a bunch of physics variables so
they keep their fingers out of pmove.c
2020-12-08 12:00:10 +01:00
Marco Cawthorne 8fc5ac9b17 postproc_none: Change default lightmap format to e5bgr9 2020-12-07 20:02:37 +01:00
Marco Cawthorne 3195b4c196 light: Improved entity documentation, deprecated spawnflags & 1 for any non
idTech 2 BSP files. Use start_active instead.
2020-12-07 18:16:45 +01:00
Marco Cawthorne 00a5a55202 dynamic_light: Added custom pattern support, which is custom to Nuclide. 2020-12-07 15:59:22 +01:00
Marco Cawthorne 751315b318 Rename build_release.sh to make_dist.sh to avoid confusion. 2020-12-04 10:15:16 +01:00
Marco Cawthorne 4688742264 func_detail: Add QUAKED comment. 2020-12-03 23:09:15 +01:00
Marco Cawthorne 23c5d14420 Added func_monitor and point_camera. Along with a test_monitor map to
showcases rendertargets working.
2020-12-01 20:43:25 +01:00
Marco Cawthorne 2fa4fd159c Move CLASSEXPORT from server/defs.h to shared/defs.h 2020-12-01 12:32:42 +01:00
Marco Cawthorne 31099eb2e9 prop_static: Added QUAKED comment definitions for WorldSpawn/Radiant. 2020-11-30 20:21:20 +01:00