Marco Cawthorne
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
Marco Cawthorne
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ae6f3ebdfb
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Lots more documentation in server/*.c, minor fixes for some mod guns like
They Hunger, Gearbox, SciHunt and Poke646. Also cvar support for 'pausable'
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2021-01-06 13:58:37 +01:00 |
Marco Cawthorne
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d1b1431b8a
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BotLib: Bots ought to switch weapons now when they pick an item up!
Also moved the way_menu cmd into its own file...
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2020-12-28 19:59:37 +01:00 |
Marco Cawthorne
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11d52abec3
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Server: Disable 'best-weapon' switch when sv_forceweapondraw is 1.
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2020-11-19 10:46:09 +01:00 |
Marco Cawthorne
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df1388f9fc
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Server: Add sv_forceweapondraw 0/1, which lets mods override whether or not
the first weapon the player picks up will be deployed automatically.
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2020-11-18 13:17:43 +01:00 |
Marco Cawthorne
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d9dababe65
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Moved all possibly game-specific flags (such as FL_FLASHLIGHT) into gflags,
this affects mods. Please check the diff to see what you'll need to adjust.
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2020-10-22 16:30:37 +02:00 |
Marco Cawthorne
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bdfb040bc2
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player_weaponstrip: Initial implementation; func_breakable: warn when key 'spawnobject' defines an out-of-bounds spawn id.
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2020-06-12 09:46:24 +02:00 |
Marco Cawthorne
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828a41eff8
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Fix new compiler warnings.
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2020-05-30 23:08:11 +02:00 |
Marco Cawthorne
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fc3f124d24
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Progs.src for server-side codebases are much simpler now, player class now
inherits the base_player class, which is a new addition.
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2020-05-03 05:26:06 +02:00 |