Marco Cawthorne
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02efa21e3d
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Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
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2021-02-08 13:35:15 +01:00 |
Marco Cawthorne
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6073f73979
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Working around a compiler bug in fteqcc (presumably) where for some reason
it allows me to override some fields inside a class, but not PlayerUse().
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2020-11-25 10:32:42 +01:00 |
Marco Cawthorne
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3adbedb5aa
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Fill up the entity QER/Radiant QUAKED comments with first-appearance info.
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2020-10-25 12:38:41 +01:00 |
Marco Cawthorne
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8bde44b01c
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CBaseTrigger: Merge UseTargets and UseTargets_Delay... to be continued.
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2020-09-21 18:10:31 +02:00 |
Marco Cawthorne
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51cf0e9f15
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Went over the codebase and optimised loading of the entity lump data. I now only run through the list of entries once and pass the unknown keys to the parent class to handle. Should speed up loading significantly.
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2020-09-09 01:56:46 +02:00 |
Marco Cawthorne
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5e821a5651
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Removed obsolete parameter from Death() and Pain(), as those are now residing in globals.
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2020-08-31 10:56:31 +02:00 |
Marco Cawthorne
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ffee615ead
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func_rot_button: Initial implementation. Sounds still missing.
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2020-08-31 09:07:57 +02:00 |