Marco Cawthorne
d16e096306
Documentation improvements, cleaning up of misc files.
2024-01-01 21:20:02 -08:00
Marco Cawthorne
3b99cf7419
XR: rename cvar debug_fakevr to xr_debug_fakeinputs
2023-06-15 11:39:55 -07:00
Marco Cawthorne
29a1bea943
Misc consistency cleanups
2022-11-22 22:37:07 -08:00
Marco Cawthorne
e499a7d484
Documented the Nuclide System (NS) classes.
2022-10-14 13:08:47 -07:00
Marco Cawthorne
bc2f56b6d1
NSView: Don't run stair smoothing code when we're going up on elevators/platforms.
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Change some type names around for consistency.
2022-08-10 16:51:26 -07:00
Marco Cawthorne
caefb77078
NSView: Move stair smoothing etc. into our class.
2022-08-03 10:50:44 -07:00
Marco Cawthorne
baab5c931c
NSView: Take over some duties
2022-07-29 16:25:02 -07:00
Marco Cawthorne
66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
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multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne
a463498f60
Huge cleanup. Add initial code for the revamped material definition system.
2022-06-01 17:38:52 -07:00
Marco Cawthorne
cdf9efd0ba
XR: Don't override VF_ORIGIN/VF_ANGLES in non-XR mode
2022-05-13 10:52:28 -07:00
Marco Cawthorne
25c54af62c
Spring cleaning part one.
2022-05-11 12:49:04 -07:00
Marco Cawthorne
77c3cf4e10
Further fixes for OpenXR
2022-05-08 11:28:33 -07:00
Marco Cawthorne
9e0f93c796
Initial support for OpenXR. Remember to side-load the openxr plugin and set _pext_vrinputs to 1.
2022-05-07 17:58:22 -07:00