Marco Cawthorne
e7339b124e
NSRenderableEntity: Use the new addlight for RFX_Q2PULSE. Needs engine version bump.
2022-06-27 08:31:41 -07:00
Marco Cawthorne
e45987d65c
NSEntity: Added new methods based on GMod's API. More to follow.
2022-04-02 00:10:25 -07:00
Marco Cawthorne
1d9ade7319
NSEntity: Add ClientRemove() method so sub-classes can control what happens
...
when a SSQC ent representation is removed from the client.
prop_vehicle_drivable: All sorts of tweaks, lots subject to change.
VGUI elements now get a callback when the resolution gets resized, so they
get a chance to reposition themselves.
Deprecate function ClientGame_EntityRemove().
2022-02-17 22:16:35 -08:00
Marco Cawthorne
749424aa84
NSMonster: Add support for actions (used in e.g. HLMDL) to query which seq
...
to play. This will be expanded shortly in-engine to support more formats...
2022-01-06 19:27:08 -08:00
Marco Cawthorne
2082f1355a
Menu-FN: Parse liblist.gam files instead of relying on manifests outright.
2021-05-28 10:26:42 +02:00
Marco Cawthorne
5b07ee41a9
Add damage_bullet sound shader definitions. Those are played when a bullet
...
successfully hits a hurtable body.
2021-03-27 09:09:10 +01:00
Marco Cawthorne
6638e7324d
BotLib: Improve the rendering of waypoints and radii, including highlights
...
for the nearest node.
2021-01-02 18:52:09 +01:00
Marco Cawthorne
4d201c281b
Fix armor indirection bug. The compiler ought to warn about name conflicts like these.
2020-05-28 19:53:24 +02:00
Marco Cawthorne
ed31788de3
Updated fteextensions.qc
2020-04-22 05:58:11 +02:00
Marco Cawthorne
c6f40c2590
Moved shared Nuclide data into its own folder.
2020-04-08 08:01:52 +02:00
Marco Cawthorne
27707e37b6
Move things from the root src/ dir into the src/shared folder, as that
...
makes the most sense.
2019-09-07 05:50:44 +02:00