Marco Cawthorne
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a623b1e301
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NSTalkMonster: pathfinding fixes that benefit following players around the maps. More failsafes.
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2023-10-11 01:05:28 -07:00 |
Marco Cawthorne
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c71daa033e
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NSTalkMonster: add detailed class documentation
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2023-09-18 15:35:05 -07:00 |
Marco Cawthorne
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31774ce3f1
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EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc.
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2023-06-20 21:19:00 -07:00 |
Marco Cawthorne
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66745985d4
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Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes
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2023-06-02 19:27:16 -07:00 |
Marco Cawthorne
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5eae288cb9
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NSMonster: Four new callback methods that developers can hook into. HasBeenKilled(), HasBeenHit(), HasBeenGibbed() and HasBeenAlerted()
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2023-05-31 10:09:21 -07:00 |
Marco Cawthorne
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27b0c26a12
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Documentation improvements for platform, vgui etc. headers and files.
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2022-12-30 00:15:10 -08:00 |
Marco Cawthorne
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2265047bfe
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Fix a bunch of nonvirtual/virtual mismatching going on that's been caught by the new compiler.
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2022-11-16 14:04:10 -08:00 |
Marco Cawthorne
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e499a7d484
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
Marco Cawthorne
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6c7e3e8c06
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NSRenderableEntity: add new overridable method (void) HandleAnimEvent(float, int string)
Also fix the mouth-flapping on NSTalkMonster.
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2022-09-10 09:56:15 -07:00 |
Marco Cawthorne
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2a220fb331
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
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2022-07-19 15:22:15 -07:00 |