Commit Graph

6 Commits

Author SHA1 Message Date
Marco Cawthorne 649ed825ad
Big commit, work over various triggers. Clean up debug prints and make
them more consistent. Warnings are in yellow, while errors are in red.

New cvar: g_developerTimestamp will display timestamps next to debug messages
originating from the game-logic. Set g_developer to 1 to see them.
A lot of useful into, such as which entity id messages originate from
should aid in debugging quite a bit.

SP level transitions should also be more reliable now in terms of
transferring entities and the like.

Some levels have awkward transition areas and you might find yourself
jumping between levels frequently. Workarounds are in the works.
2024-03-02 00:40:08 -08:00
Marco Cawthorne d9d3220833
NSRenderableEntity: various tweaks to networking, env_glow 2023-09-20 15:09:23 -07:00
Marco Cawthorne 9e6a203a02
Shared: Go over the various base classes and bring Save/Restore methods up to date. 2023-07-07 23:34:58 -07:00
Marco Cawthorne d5bb5f933d
NSRenderableEntity: Increase network precision of body field, add new methods 'SetBodyInGroup(int, int)' and 'GetBodyInGroup(int)' 2023-06-28 14:19:47 -07:00
Marco Cawthorne 31774ce3f1
EntityDef work on NSMonster, NSTalkMonster, NSProjectile etc. 2023-06-20 21:19:00 -07:00
Marco Cawthorne 66745985d4
Initial implementation of NSSquadMonster, squad management for NSTalkMonster based classes 2023-06-02 19:27:16 -07:00