Marco Cawthorne
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dcb87039b1
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NSPointTrigger: Save/Restore for the debug texture.
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2024-03-06 19:13:48 -08:00 |
Marco Cawthorne
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3a1a5d66f5
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scripted_sentence: add support for `refire` key.
Add some more icons. Also NSPointTriggers should be SOLID_NOT now as to not
travel across levels.
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2024-03-05 22:48:00 -08:00 |
Marco Cawthorne
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e2239a236f
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Minor cleanups to some point entities and replace various usage of whichpack().
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2024-03-04 18:51:07 -08:00 |
Marco Cawthorne
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2d911109cc
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trigger_relay: Set m_iValue so that multisources will work properly that get targetted by them
trigger_auto: Delay the trigger of them in singleplayer until 1 player has joined
Misc cleanups. The 'Janitor Simulator' on TWHL should work now.
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2022-12-14 16:51:16 -08:00 |
Marco Cawthorne
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e499a7d484
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Documented the Nuclide System (NS) classes.
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2022-10-14 13:08:47 -07:00 |
Marco Cawthorne
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2a220fb331
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Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
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2022-07-19 15:22:15 -07:00 |