Commit Graph

11 Commits

Author SHA1 Message Date
Marco Cawthorne 73bec53034
PropData: read info from Source Engine .phy files 2023-10-22 23:30:31 -07:00
Marco Cawthorne 11deea5b3d
Add the following physics entities from Source: phys_ballsocket, phys_constraint, phys_constraintsystem, phys_convert, phys_hinge, phys_keepupright, phys_slideconstraint & env_physexplosion
Add new class phys_rope, which will handle move_rope and keyframe_rope from Source.
2023-10-17 16:49:01 -07:00
Marco Cawthorne 2fb002aab1
NSPhysicsEntity: Create identifier .isPhysics unique to physics based entities 2023-09-28 18:43:22 -07:00
Marco Cawthorne b7126fbadb
env_glow: from client-side only entity to shared. also support other rendermodes (accurate to GoldSrc) 2023-09-19 23:01:59 -07:00
Marco Cawthorne 27b0c26a12
Documentation improvements for platform, vgui etc. headers and files. 2022-12-30 00:15:10 -08:00
Marco Cawthorne 29a1bea943
Misc consistency cleanups 2022-11-22 22:37:07 -08:00
Marco Cawthorne e499a7d484
Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
Marco Cawthorne 31bb9b4042
Abstract timers to make sure MOVETYPE_PUSH entities are handled without game/mod developers having to think much about them.
Also change rechargers to MOVETYPE_NONE instead of PUSH, as it won't be moving anyway.
2022-08-31 13:24:55 -07:00
Marco Cawthorne 146051dd67
Proper nonvirtual declarations for class methods. 2022-08-24 15:11:04 -07:00
Marco Cawthorne 356319a7b7
NSVehicle, NSPhysicsEntity get Save/Restore methods 2022-07-19 15:49:35 -07:00
Marco Cawthorne 2a220fb331
Move base classes out of gs-entbase. This evolution only happened because classes such as CBaseMonster that once existed were replaced and it grew from there.
Tweak g_developer prints for scripted_sequences.
2022-07-19 15:22:15 -07:00
Renamed from src/gs-entbase/shared/NSPhysicsEntity.h (Browse further)