Commit Graph

14 Commits

Author SHA1 Message Date
Marco Cawthorne 6f2115c45f
GS-EntBase: Fix formatting in a few class definitions 2023-10-03 10:54:49 -07:00
Marco Cawthorne 56ec44700a
Lots of cleanup related to many entity classes to aid doxygen with generating documentation. 2022-12-06 15:04:07 -08:00
Marco Cawthorne e499a7d484
Documented the Nuclide System (NS) classes. 2022-10-14 13:08:47 -07:00
Marco Cawthorne 517614fd37
Major overhaul that'll make savegames a lot better. Every entity we implement should have a Save/Restore function.
AI noes recalculates their route in case of a loaded savegame... And much more.
2022-08-10 14:24:06 -07:00
Marco Cawthorne dd86e5a583
NSIO: Add SaveEntity/ReadEntity methods to help Save/Restore operations 2022-08-05 21:36:47 -07:00
Marco Cawthorne 66b09de431
Big commit fixing many regressions since crunch hit. env_sprite has been reworked.
multi_manager entities now behave correctly when calling themselves in MULTITHREADED mode.
Remove GS_RENDERFX option. Too many entities rely on its functionality anyway.
Fixed some rendermode behaviour - ladders will no longer be visible.
You can now see the playermodel (and no longer the viewmodel) in mirrors.
Fixed a lot of warnings.
2022-07-07 09:10:14 -07:00
Marco Cawthorne a463498f60
Huge cleanup. Add initial code for the revamped material definition system. 2022-06-01 17:38:52 -07:00
Marco Cawthorne a039a69dd3
Ultimately remove the deprecated old class names for base entities. 2022-05-10 15:01:40 -07:00
Marco Cawthorne 6fb067eed3
My name has changed, so an update to the copyright to reflect it. 2022-03-11 11:40:43 -08:00
Marco Cawthorne e98f751071
Add missing Save/Restore methods for ambient_generic, env_beverage, and
a dozen more.
2022-01-10 13:20:00 -08:00
Marco Cawthorne 9d4d7afdcd
Big overhaul of momentary_door, momentary_rot_button... now onto the last
entity until Hazard Course is fully functional from beginning to end.
2022-01-04 21:54:42 -08:00
Marco Cawthorne 5bf3545e69
GS-EntBase: Added a ton more Save/Restore functions for many core entities.
Player entity is also getting save/restored now.
2021-10-28 04:29:11 +02:00
Marco Cawthorne 249e4bc612
Massive revamp of the Nuclide system classes, more efficient networking
and memory usage thanks to intelligent boxing of fields.
Added Util_TimeToString, removed old VOX code, added lots of new helper
classes...
2021-10-20 01:19:10 +02:00
Marco Cawthorne 02efa21e3d Move game-specific sources into their respective mod-dirs. This was planned
for a while and was inevitable. Latest fteqcc required that fixes a limit
with paths. Also added src/server/mapcycle.qc
2021-02-08 13:35:15 +01:00
Renamed from src/gs-entbase/server/momentarybase.cpp (Browse further)